[SOLVED !!!!!!!!!!!!] Flicker Strike Crash

Hi !

I repost a new REAL report thread more clean.

It is about Flicker strike. In instance (map or not), when I kill lots monsters in same times, the game crashes. At the beginning of my char (<lvl50), no problem. But with the speed clear improvement level after level, the game crashes !!!

No freeze of my screen, just the message which said that POE stop working. And close the game...

Flicker strike +
multistrike +
physical to lightning +
melee physical dmg +
Melee Splash +
melee phys dmg on full life


I use the auras : hatred + Herald of thunder(curse on hit Poacher, assassin) + Discipline.
I run Blood rage too.

My computer :
Windows 10 64bits
AMD A10 5750M 3,2Ghz max
AMD radeon HD 7970M 2Go
8go RAM
SSD 256Gb



All my driver are updated (Win 10 too).
I play via steam or without it (same account). Data check (steam and launcher). Same problem. Sometimes, there is a file (around 700kb) which is corrupted, and steam download it again (always the same)


In my mind, this is the great numbers of explosions of freeze mobs due to Hatred.
Update : Not hatred, same problem without it.

Thanks for reading, and please GGG fix this bug because we can't play this build correctly... thanks again ;)

Here is my DXDIAG :



Here is my bug report reference number : 4 428 280 719. But it is not when the game crash, because when it's happened the game close.

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SOLUTION :

Change to LOCKSTEP. It solved the Flicker Strike crahes !!!


Thanks to this guys :
Spoiler

"
gagged wrote:
I'll just post this here since I played a lot of flicker strike at the beginning of Talisman. Also posted about this briefly on reddit before.

This is an issue with predictive mode, and the weird monster statues that sometimes appear in predictive mode. The game spawns the set of monsters, but also a duplicate set of monster ragdolls (also seen this occur with destructible objects and also strongboxes) that can be targeted by skills, and is quite aggravating when flicker strike can autotarget these ragdoll mobs. It's really hard to tell when exactly this crash occurs exactly, but my best guess is when you flicker into a large number of ragdolls that are underneath mobs, and then the game crashes (or maybe when the game spawns too many of these ragdolls in one zone?).

It also feels like the faster you move through maps, the more dramatic this issue becomes. Flicker strike moves very quickly, thus exasperating this issue to a point where it almost becomes unplayable. I see the ragdolls often when using other skills, but not nearly as much as when I play flicker. Seems like the game might send duplicate requests in spawning objects as you move quickly around in predictive mode and doesn't handle them correctly.

This is the one of the worst cases of it I saw while playing (the pots were also broken, but still stood). http://i.imgur.com/SOjfFRC.jpg

Playing on lockstep mode fixed this problem entirely for me (no ragdolls spawn), and had no more crashing after switching. Unfortunately, you're out of luck if you can't use lockstep.

Also worth noting, that zoning in and out of a zone will remove all statuesque ragdolls from it.

I'm curious if anyone is getting persistent crashes while using lockstep and flicker.

Might need some Jonathan time on this issue.

Last edited by Rom17rom#4041 on Jan 23, 2016, 11:59:13 AM
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Up.
Please GGG give us a response.

Thank you.
Last edited by Rom17rom#4041 on Jan 21, 2016, 6:39:19 PM
BUMP
BUMP.

I will up this topic until a GGG response....
BUMP
Up
Solved. See first post of this topic.

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