Which map makes you smile?

Mountain Ledge, Reef, Strand, Gorge, Pier
tropical island (i HATE how frequently it drops, but i like the forest... it relaxes me :) )

acqueduct (finally a place WITH THE LIGHT!!!!)

desert ( " " " " " "!!!!!!!)

quarry (stupid map, but i love to laught in face at the chaos golem being CI witch XD)

I think i'm the only person who likes the indoor maps. Clear speed has no importance to me and there is something i just love about clearing dungeons. I love it when a Vaal Pyramid map drops. Probably cos it takes me back to diablo 2. Also I just enjoy finding rooms full of monsters and obliterating them before they have a chance to leave the room .
Mountain'funkying Ledge
d:-D*
courtyard !!!!!!!!
learning is a painful process ... knowledge is the most deadly weapon.
> I like any that doesn't make navigating a pain in the ass!

> That has a nice smooth flow too it!

> That doesn't go off in many different directions that doesn't connect back to a main path in some way, aka in dead ends!


Maps that I despise the most of the top of my head are mine, tunnel, underground river, any one that is tunnel based basically, that resembles those listed maps! I go out of my way to avoid them, I think whoever created them is a dick, and shouldn't be allowed to design any maps! There is just no reason to have all those tight tunnels, running side by side, and in all directions, half of which lead no where, constant maps of "go down, go back, go down, go back".

It would be pointless to list my favorites as I have many that I don't mind, and could run over and over if XP wasn't a factor! But if I had to choose one that cause me to smile when I get it every-time, I would have to say Gorge! If I am lower level I would have to choose Strand, both are perfect! Now I realize the mapping system can't be just maps that all have a straight shot to the end, I except this fact! I can tolerate a lot of map designs, just hate being tugged in all directions, and hitting a dead end that is far enough away from a main path that it cause me to "sigh" in frustration!
Gorge, Plateau, Springs, Shipyard, Courtyard... There are some lower level maps with awesome layouts, but seeing them drop doesn't make me smile like the others since I mostly stick to Standard and need to run high level maps to make any progress with my characters!

If it was worthwhile in terms of xp (and, you know, if I could sustain it), I would run Strand, Gorge, and Plateau all day. It's not just that the layouts are super efficient; outdoor maps feel less oppressive than indoor ones to me.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Jan 23, 2016, 1:40:08 PM
Any map that doesn't have a stupidly small final boss battle room where kiting isn't viable.

Bad boss room map examples: Jungle Valley, Quarry
Good boss room map example: Cemetary
Good map with no end rooms: Tropical Island, Ghetto

Also any maps that I can full clear and not die are good maps.


"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Untainted Paradise!!!!

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