Kinetic blast projectile VS area damage
Kinetic blast has 2 components:
-an initial projectile -4 resultant aoe explosions at 75% the damage of the initial projectile. If I have a jewel with 12% increased area damage. Does this mean only the resultant 4 explosions per projectile launched will benefit from the damage but the initial projectile does not? Is this why area damage does not change tooltip damage? If I have a jewel with 12% increased projectile damage does this only affect the initial projectile and not the resultant explosions or does it affect both? If I had to choose between one for damage output, not tooltip should I really be using area damage instead since most of the damage is in fact coming from GMP+chain explosions? IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Jan 16, 2016, 4:08:38 AM
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Projectile damage will affect everything so it's usually the best choice for projectile skill users.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" of course. initial projectile is not AoE, right? " both " Id prefer the one that scales both. Unless the AoE one is much stronger IGN: Eric_Lindros
CET: Timezone |
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Well, the issue is that I am trying to find optimal jewels for the build and area damage + projectile can spawn on the same jewel as affixes so I would need to understand how much of my total damage output is area damage and If I could potentially use it in place of projectile damage at not much true damage output loss.
Can I say for example 9% projectile damage is about equal to 12% area damage in terms of final damage output or is it really just too complicated to compare the 2 side by side? Reason being is that I can potential get attack speed + life + area damage instead of attack speed + life + projectile which tends to be very rare. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Jan 16, 2016, 4:27:43 AM
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" I wouldn't get too picky and pay three times more for a projectile damage jewel, the difference is small anyway as most of your damage is AoE. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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