Elemental Damage Taken As Physical
" This is true for the damage conversion mechanic, but damage taken actually works differently enough for it to be possible. In fact we have some unique armour with Fire Damage taken as Physical already. The difference is basically that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop. Damage taken is all calculated in one step though, so no loops are possible. Gameplay & Level Design
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" Damage Taken isn't the same as monster Damage Conversion - it's still a separate mechanic. Monsters can have their damage converted in the normal way and it won't matter for the purposes of damage taken. For example, a lot of the warbands have some of their physical damage converted to their respective elements. If I had a Mutewind (cold) warband, and gave them cold to fire conversion then that would follow damage conversion rules. I could still have a talisman that made me take fire damage as cold without causing an infinite loop if they hit me. Gameplay & Level Design
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" The conversion code isn't different for players. There are two separate mechanics here - one is "Damage Conversion", and the other is "Damage Taken". Monsters can take damage as other types as well, but I don't think we ever use it anywhere. I wouldn't be in favour of making Damage Conversion work like Damage Taken unless we had a really good reason. Damage Conversion is a fairly ubiquitous mechanic found in all sorts of skills, monsters and items, so replacing it is no easy task, and has huge gameplay/balance implications. I think the result would also be unintuitive even if you weren't familiar with the current system. For example, you'd expect to be able to use Cold to Fire on Ice Crash, right? Well Ice Crash gets its cold damage by converting a portion of your physical damage. We can then convert a portion of that cold damage to fire using the current, iterative code. This wouldn't be possible if we changed these mechanics to "50% of physical damage dealt as cold" and "50% of cold damage dealt as fire". Both of these operations would be performed simultaneously on the initial physical hit. So we'd be trying to deal cold as fire before any cold damage exists. Gameplay & Level Design
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