Increase item quality above 20%

It could done via "Divination" cards (gives item with higher than 20% quality);
A new currency orb;
New vendor recipe;
Via corruption;
Or anything else you can think of.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
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Up to a maximum of?

would be nice but kinda broken
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
"
lagwin1980 wrote:
Up to a maximum of?

would be nice but kinda broken


Maybe up to 40% or 60%. Ofcourse it should be something hard to get and many people would want to get it. Extra 20% or 40% isn't that much to break the game :)

Edit:
For example if it was a divination card:

Card which gives item which has item level based on character level or fixed at 80 or 100. Also item has a quality of 60%. To counter this advantage are sockets and links. If you want to re-socket or re-link that item, quality is lost. If you get a 5 link or 6 link with 60% quality from card - congratulations, you're one in the million :)
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Jan 7, 2016, 6:00:46 AM
-1

Why? Because it will end in a
"Why do you want it? It's probably broken."
"No, it's not broken."
"Why do you want it?"
"Because... I don't know, I just wanted to suggest something to make it more complex and... I just want it."
-Discussion

GGG should focus on important things and not raising the quality level for just raising it.
So can you name a reason to raise it besides for fun?
Thinking it won't hurt is not a reason to change it!

And to give you another reason for why not:
Think about the items that got currupted.
Or skill gems going from 20/00 to 01/20, the people that did the recipe (including me) will... not be happy if it gets raised after leveling a gem twice.
Last edited by SuperMotte#2631 on Jan 7, 2016, 6:21:48 AM
"
SuperMotte wrote:
-1

Why? Because it will end in a
"Why do you want it? It's probably broken."
"No, it's not broken."
"Why do you want it?"
"Because... I don't know, I just wanted to suggest something to make it more complex and... I just want it."
-Discussion

GGG should focus on important things and not raising the quality level for just raising it.
So can you name a reason to raise it besides for fun?
Thinking it won't hurt is not a reason to change it!

And to give you another reason for why not:
Think about the items that got currupted.
Or skill gems going from 20/00 to 01/20, the people that did the recipe (including me) will... not be happy if it gets raised after leveling a gem twice.


I get the impression that you're arguing just for the sake of arguing. In any case, this is an opportunity to enhance an area which has never been worked on since the public release of POE. It would give people additional ways to improve upon their gear. Building your character and acquiring valuable gear is an important aspect of the game and probably we can both agree that we all like doing it. Implementing this would take minimal developer time, its not something where you have to create art assets, sounds or do lots of coding. If, for example, a divination card was created for this, well that is what GGG is already doing for people.

Seems like you have a valuable corrupter gear. Is this the case why you don't want this? Don't want other people to get something better than what you already have? (its a rhetorical question)

Edit:
If there was a way to improve/get item with higher than 20% quality, that would be something I would play for.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Jan 7, 2016, 11:42:59 AM
All it really is is just power creep, ES values, armor values, ect all increase.


Lets not forget how stupid some weapons can get with double the quality as well.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
All it really is is just power creep, ES values, armor values, ect all increase.


Lets not forget how stupid some weapons can get with double the quality as well.


Quality on items is additive, not multiplicative. It increases only the base value and to be fair, that is not something very powerful, yet still an advantage.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
"
Toshis8 wrote:
"
goetzjam wrote:
All it really is is just power creep, ES values, armor values, ect all increase.


Lets not forget how stupid some weapons can get with double the quality as well.


Quality on items is additive, not multiplicative. It increases only the base value and to be fair, that is not something very powerful, yet still an advantage.


Some of the base values are quite high, regardless there isn't a reason for this, if you had suggested back when vaal orbs where introduced this could or should be able to be a result, but this doesn't seem to be anything that is a risk, its just reward.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
Toshis8 wrote:
"
goetzjam wrote:
All it really is is just power creep, ES values, armor values, ect all increase.


Lets not forget how stupid some weapons can get with double the quality as well.


Quality on items is additive, not multiplicative. It increases only the base value and to be fair, that is not something very powerful, yet still an advantage.


Some of the base values are quite high, regardless there isn't a reason for this, if you had suggested back when vaal orbs where introduced this could or should be able to be a result, but this doesn't seem to be anything that is a risk, its just reward.


Don't be hasty when reading posts, take your time. Here is the possible risk/drawback: "To counter this advantage are sockets and links. If you want to re-socket or re-link that item, quality is lost"

Edit:
For example, if you could get that item via divination card:
You get a randomly rolled item with higher than 20% quality, but with only 3 links (but it can have 6 links). Then you're torn apart between:
a) Keeping the item with higher quality but with only 3 links;
b) changing the number of sockets/links, but losing the quality.
Number of sockets/links on items would be randomly rolled upon obtaining item. It would be possible to get a 5 link or 6 links, but that would be very rare (and valuable);

Or when corrupting an item it could have a chance to roll into higher quality;

Or it could be done via NEW rare and expensive higher tier currency with some drawbacks, randomization or anything else;

etc.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
Last edited by Toshis8#1464 on Jan 7, 2016, 12:46:37 PM
"
Toshis8 wrote:


Don't be hasty when reading posts, take your time. Here is the possible risk/drawback: "To counter this advantage are sockets and links. If you want to re-socket or re-link that item, quality is lost"


The statement still stands, I read that part, don't just assume people don't read before responding, thats really annoying, especially because you've done it twice now.



It still has the same faults, a fully linked 3-4 socket item with colors is basically set, I guess in the long term GGG does change things that would make that item less "good" going forward, but for the short term picture the benefit would mean always doing it.





Take those boots for example, I don't play perm hardcore at all, when I want to test a build, I test it with many of my standard characters, because I have more there and its honestly easier to get access to the things I want. Honestly I don't need anything in those boots at all, given my current build because I'm really not short on links, I might actually chrome them for an animate guardian setup (my character is quad curse) and I'm thinking about not being conduit anymore which means I can easily dedicate the whole 4 link to the setup. However getting extra evasion with the downside of I cant change the links, which its already linked or the colors, which I wouldn't need to isn't a downside at all.


Your idea is the definition of power creep, it doesn't really even add anything interesting either, quality is a rather boring mechanic and serves little purpose then "ima make this item slightly better by putting some of these XX on it".
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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