Talisman should have better upgrade rarity and ilvl mechanism!

GGG should change talisman upgrade tier mechanic to offer a bigger chance to get a higher rarity talisman than the ones you put on shrine.

Otherwise normal and magic talisman will have no use and no trade value and people will only do 5 rare/unique talisman sacrifices. As we can see right now, when league just started.

Also, this will help diminish the grind needed to get high tier high rarity talisman which is the people feedback and mine also.

Chris has said that getting 125 (!) won't take too long (do GGG even play their own game? lol), but there are 2 aspects that I can definitely see people QQ over and may make talismans a fiasco:

1) The fact that you need 5 different base amulets to trade up. This means that those 125 have to all be different from each other (statistically nigh impossible) and without seriously annoying trading players may need to get around 300+ talismans to actually have the 125 needed. Not taking into account the logistics of storing and organising (admitted a smaller quantity as you trade up) etc, thats still a real pain. Also very small amount of possession monsters with talismans (why so small amount monsters with talisman?)

2) Just how many talismans will need to be stored if we also are keeping normal and magic rarity ones?? Overall its a logistical nightmare, and as has stated who would want to store normal and magic amulets when what we really want are the rare and unique ones? If there is to be any synergy and motivation then the rarity chance should scale up and not scale down as at the moment proposed (except for maybe uniques) - its bad enough the crazy number of talismans that will be needed, but don't forget that even a tier 4 rigwald amulet (which requires considerable effort to get, as it 'should') can have poor rolls and be vendor trash.

Summarizing, the overall concept and idea of talisman is not bad, and the effort for reward can be well balanced, but at the moment needing 5 different base talismans AND the uselessness of normal/magic amules can make the league a total bust.

We need more talisman drop and talisman monsters per location/map and much much MORE higher chance to drop rare talisman!

Change talisman upgrade tier mechanic to offer a bigger (a lot bigger) chance to get a higher rarity talisman than the ones you put on shrine.

GGG must add and increase the number of several times an obsession with talisman monsters to make farm better and more fun.

We need some better upgrade systems item levels, maybe change how ilvl calculated and make it +5 higher ilvl? Or something else to improve ilvl calculation to make it easier farming talisman with better chance to get RARE talisman, than other rarity.


And as always ggg ruined very good idea - talisman. Rip

If they so bad at balancing game (how many crash we got now?, how many DC and desync?) ruined balance for gems: now spells and ranger so strong that melee has no use or fun playing it. CA (PA) even more stronger then ever. Cyclone nerfed. Melee still super bad and unplayable as always.
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The mechanics can make it more/less challenging, but without powerful rewards it is pointless.

Rare Talismans must be more common and easier to find/drop.

Add more monsters with talismans and make something to upgrade useless normal/magic to rare. Make something to better ilvl scale.
why would you do 4 rare + 1 unique. Instead of 4 white/blue +1 unique?
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jan 7, 2016, 6:15:50 AM
+1, we should have more rare talisman drops and way less white ones. The latter are only useful once for the challenge and to keep one in inventory to feed to exiles, again only for the challenge...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
It will:
- make game easier
- turn good talsimans into medicore
- push amulet in even worse spot
- make it easier to make chaos/regal recipe
- in extreme case it would lead to making 5to1 rare amulets better than it is now

"
Wazz72 wrote:
+1, we should have more rare talisman drops and way less white ones. The latter are only useful once for the challenge and to keep one in inventory to feed to exiles, again only for the challenge...


at the moment no one care about blue or white drops (unless specific ones) why care about blue/white talismans.
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210#5432 on Jan 7, 2016, 9:30:17 AM
"
kamil1210 wrote:

"
Wazz72 wrote:
+1, we should have more rare talisman drops and way less white ones. The latter are only useful once for the challenge and to keep one in inventory to feed to exiles, again only for the challenge...


at the moment no one care about blue or white drops (unless specific ones) why care about blue/white talismans.


...'cause they are much less common than the other drops, so they should be more meaningful? Also 'cause they're the core of this temp league?
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Double post...
"Metas rotate all the time, eventually the developers will buff melee"
PoE 2013-2018
Last edited by Wazz72#5866 on Jan 7, 2016, 6:55:57 PM
"
StrongWitchCraft wrote:
1) The fact that you need 5 different base amulets to trade up. This means that those 125 have to all be different from each other (statistically nigh impossible) and without seriously annoying trading players may need to get around 300+ talismans to actually have the 125 needed.

This is not correct. If there were only 5 different ones on each level, it would be closer to true, but since there are more than 5, it'll be pretty close to 125. Statistics 101...

Last edited by Cyzax#3287 on Jan 7, 2016, 7:15:17 PM
It seems like GGG have no plan to improve talismans or adding some better system to scale ilvls or higher chance to get RARE talisman... well i did everything to help.

https://www.reddit.com/r/pathofexile/comments/3z34i3/l72_uber_atziri_kill_no_legacy_flasks_no_mirrored/
This show how broken CoC,Mjner,Spells,Rangers are and how weak physical non crit melee are.

Fanboiz and forum troll have fun with NO balance in path of ranger and GGG dont even care to start doing something to nerf it or buff melee non crit.
Last edited by StrongWitchCraft#7308 on Jan 9, 2016, 2:49:05 PM

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