Trying to get my Curse on Hit + Herald of Ice to work.

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dplcaf wrote:
Thanks for the responses, I don't believe I was actually freezing the enemies because it worked fine with Herald of Thunder when the bolts would hit enemies. I did pick up blood rage for my frenzy needs tho.

Hey Ludvator, do you mean crit % instead of crit multi? Not sure what local crit means.


local means it applies directly to the weapon base crit, which is a big deal. you cant craft other than local crit chance on a weapon (thats why it does not need to say "local")
IGN: Eric_Lindros
CET: Timezone
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Ludvator wrote:
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dplcaf wrote:
Thanks for the responses, I don't believe I was actually freezing the enemies because it worked fine with Herald of Thunder when the bolts would hit enemies. I did pick up blood rage for my frenzy needs tho.

Hey Ludvator, do you mean crit % instead of crit multi? Not sure what local crit means.


local means it applies directly to the weapon base crit, which is a big deal. you cant craft other than local crit chance on a weapon (thats why it does not need to say "local")


Thanks, I kind of understand but wouldn't know how to accomplish the above. I just found out I could add those modifiers yesterday. So crafting is way beyond me right now. I will look into some crafting guides and try to find out more information on how to properly craft stats into items. Thanks again for the tip!
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dplcaf wrote:
Hello everyone, I'm still pretty new to PoE and still learning the basics and fundamentals of the game and one thing has boggled me, I have been trying to get Curse on hit + Herald of Ice + Poachers Mark to work. Here is my links


I was told that the shatter effect of Herald of Ice would proc the curse sense it actually does a "hit" but that's not the case for me. I have ran the dried lake with the setup for about six runs and have never seen the proc of the curse or gained a frenzy charge.

Any help would be greatly appreciated.


The AOE caused by killing a frozen enemy is what curses on hit.

I use this set up, when a frozen enemy shatters it causes an explosion that culls can grant me frenzy charges and onslaught:



It's easy for me to maintain 3 frenzy charges with it, and have the 30% spell/melee haste.

I'm running lightning spells w/ brotherhood ring with ~70% crit so its easy to shock and freeze everything, with your build this might not be doable.
Last edited by foolishwtz#4029 on Dec 30, 2015, 2:17:44 PM
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foolishwtz wrote:
It's easy for me to maintain 3 frenzy charges with it, and have the 30% spell/melee haste.

Just minor nitpicking: Onslaught grants 20% increased Attack, Cast and Movespeed :P
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Vipermagi wrote:
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foolishwtz wrote:
It's easy for me to maintain 3 frenzy charges with it, and have the 30% spell/melee haste.

Just minor nitpicking: Onslaught grants 20% increased Attack, Cast and Movespeed :P

i concur, it is a nitpick
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foolishwtz wrote:
I use this set up, when a frozen enemy shatters it causes an explosion that culls can grant me frenzy charges and onslaught:


Nice idea! Would you say it's worth the 13% increased mana reservation (from 25% to 38%)? Genuinely interested...
scroogetemplar / scroogewitch / scroogemarauder

Freezing Pulser (safe + affordable): https://www.pathofexile.com/forum/view-thread/1529856
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scrooge999 wrote:
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foolishwtz wrote:
I use this set up, when a frozen enemy shatters it causes an explosion that culls can grant me frenzy charges and onslaught:


Nice idea! Would you say it's worth the 13% increased mana reservation (from 25% to 38%)? Genuinely interested...


Maybe not for every build, I have -14% mana reserved near templar, and I don't need to run clarity since I have enough mana/mana regen.

Between arctic armor and herald of ice I'm around 50% mana reserved, throw in herald of thunder + curse on hit and im at 342/1555 mana. All of that is fine for farming.. If I want to survive I only run arctic since I have MoM.

With 3 frenzy, onslaught, 9 power charge, I hit 75k+ tooltip on sparks. 4.4k hp 700es

It's not the tankiest char I've made, but its not the squishiest either heh.

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