0.95 Mana regen criticism

Well, I can spot four mistakes.

1. Faster Cast over Chaos Damage (less damage output, greater mana cost).
2. Excessive cast speed.
3. Taking Mana passives (which are by design of PoE mana system are horrible and should never, ever be taken unless you absolutely have no other choice).
4. Completely ignoring crit. It's not a playstyle choice, crit is a mandatory damage multiplier. Even with the MP nerf, it's too much damage to ignore.

Five mistakes, if you count not abusing Firestorm.
Last edited by konfeta#2391 on Dec 28, 2011, 5:37:36 PM
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konfeta wrote:
Well, I can spot four mistakes.

1. Faster Cast over Chaos Damage (less damage output, greater mana cost).
2. Excessive cast speed.
3. Taking Mana passives (which are by design of PoE mana system are horrible and should never, ever be taken unless you absolutely have no other choice).
4. Completely ignoring crit. It's not a playstyle choice, crit is a mandatory damage multiplier. Even with the MP nerf, it's too much damage to ignore.

Five mistakes, if you count not abusing Firestorm.


1. i like faster cast and not big change
2. not the case! I dont take all faster cast passiv and go mostly spelldamage in items
3.The hole mana system is terrible broken but with so much mana it starts to make sense thats the hole point of the build.
4. crit bonus for fire is "ignite". And noone need that.
And you just can not have everything. If i go into critical i have obviously way less normal damage + the nerf in mulit is huge! + Im a glass witch a can not count on critical i must do my damage every hit.

5. firestorm is useless as main atack.
I see many summoner use it as little backcast and than post its good.
But its not possible to go for firestorm as MAIN-atack because if you do so, you dont survive 2 sek. I dont want to make a summoner / blocker / cast from behind build. I want a dps direkt atack witch, that dont have to hide or kite.

---

i agree the build sucks. I just want to show that even if you sacrifice everything for dps you still feel not powerful. There is nothing that feel powerful in the game.

---
if i find the right amor i add

-chaos damage
-faster cast
-fire damage or projectile damage
-multi shot
-concentrate
+Fireball.

And than look if i at least feel powerful burst damage.



Last edited by TheSkeletor#2000 on Dec 28, 2011, 6:47:59 PM
1. Chaos damage does more than double your fireball base damage. While it doesn't get affected by +% fire damage, even if you did take all of the +% fire damage clusters, it will increase fireball DPS by about 50%. Fast Cast, on the other hand, double dips on the mana cost increase by both the cost multiplier and having you, well, cast more.

2. You said you have all the cast speed passives and all cast speed gear...?

3. No. Never. By your own admission, your damage efficiency is too low. Mana passives are a trap, you sacrifice damage, hence efficiency, hence the whole point of taking the mana passives in the first place is annulled.

4. No, crit's bonus is stacking 500+ crit multiplier. Even with how bad ignite effect is on Witches, that is still too big of a damage multiplier to ignore. Without MP projectiles, the crit effect can result in tripling of your average damage output. With MP, you can still push it up to about doubling.

5. Firestorm is the highest damage output spell Witches currently have. It's awkward to use, but it is a spell that can let you hit Chaos running even at level ~50-55. And a bog-standard Icewall/Zombie gem (whole 2 slots and zero passive investment) are more than enough to allow you to use it.

You are free to ignore, sure, but if you wanted fastest killing speed this should have been the self-evident choice with the MP nerf.
1. i never looked into in it so hard. i will try but have to level the gem.

2. If i said so it was wrong sorry.

3. you calculated it even for so high mana?
if your right than i totaly dont understand the ggg guys anymore. Testing is 1 thing but why should we test stuff that can not even work on paper after looking on it for 1 min.



4 + 5. read my edit I dont want to HIDE or KITE. I want a straight powerful atack...


Thats the point they force us into strange builds and if we do them they nerf them to force us into other strange stuff.
I have the feeling i build my char against the developers every time i hit on a skilbutton and at no point i had the feeling to find a imba combination.
Last edited by TheSkeletor#2000 on Dec 28, 2011, 6:58:37 PM
Unavailable


Here, compare the base values on the gems.
Some items in this post are currently unavailable.
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konfeta wrote:
Unavailable


Here, compare the base values on the gems.

holy!
didnt know its that strong.
Obviously i will equip them both now^^.
chaos damage faster ^^
Last edited by TheSkeletor#2000 on Dec 28, 2011, 6:56:14 PM
Some items in this post are currently unavailable.
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3. you calculated it even for so high mana?

It's not a magic thing you can calculate away. It's a flaw of the design of the flasks themselves.


You spend X amount of mana per second. Flasks regenerate Y amount of mana per second. If Y > X, mana passives are utterly worthless. If X > Y, it becomes a question of how much casting up time you have while your flasks are running, so if the amount of time you can keep spamming is too low, other mana restoration options start becoming attractive.

Unfortunately for mana passives, yellow gear adds impressive amounts of mana/mana regeneration simply by the vice of having such a small affix pool that you are guaranteed to be able to equip +mana/manaregen items in every armor slot if you so choose. This dramatically staves off the need for mana passives.

Furthermore, there exists a sliding scale of Flask per second speed which goes something like this: Saturated --> Catalyzed --> Bubbling; Mana Flasks. Vials restore mana faster than Flasks, so that further extends that line of upgrades.

This means we run into a problem - mana flasks are capable of sustaining extremely high mana cost per seconds. However, if your damage output and efficiency is too low, your flasks run dry mid-combat. At this point, you pump your damage even further ahead until you can support your flasks.

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4 + 5. read my edit I dont want to HIDE or KITE. I want a straight powerful atack...

4. You need to understand how multipliers work. For simplicity, consider that the components of your damage output are spell damage (pretend it doubles your damage), cast speed (pretend it doubles your cast speed), and crits (pretend you have almost none).

Your final DPS is going to be a result of 2x damage, 2x cast speed, and something pitifully low like 1.05x crit. So, 2 x 2 x 1.05 = 4.2 multiplier. Mathematically, at this point, improving your crit damage multiplier will yield in a higher overall damage gain.

It's the difference between making this into a 3 x 2 x 1.05 = 6.3 and a 2 x 2 x 2.1 = 8.4

See the basic logic?

As for 5, I would agree. But that's no excuse to ignore the best spell at the moment.
wait a secund they calculate critical with every hit?
its not a chance of more critic like in all other games?
because what you caclulated is only true for 1. or for average. But average is not what i hit.
if i dont kill him fast he kills me without blockers.

Same thing for firestorm. As main spell useless because as witch i must hit with full damage 100% or he survive and kill me. Sure there are zombies, but i dont think the only way to play a witch should be with zombies.
I know at the moment its the case but like i said:
I try to make a build thats fun not the boring build they created for this patch. Thats what i mean with "i build my char against ggg all the time".
It's as straightforward as it looks, you have x% chance per hit to do y% extra damage.

I am talking about average damage increase. Over the course of clearing a map, if you have a 33% chance to do +300% damage, the overall impact on your kill speed is that you kill twice as fast because of crits. The details are a lot more complicated, but this holds true in general.

You should trust statistics here. While the feeling of having higher reliable damage is nice, given the ridiculous number of attacks you make in this game, crits can and should be trusted especially at high chance the Witch can achieve.



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