0.95 Mana regen criticism
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Hey guys ive just read about the newest changes concerning mana regen rate. I was just shocked: 40% increase because of one single perk? Back in 0.94 i thought that 25% was pretty amazing. combined with the 24% base regeneration increase i am quite skeptical if making those changes was really a good idea. I just dont want to see the witch playing like in diabloIII where your mana refills almost instantly and you dont have to care about beeing resourcefull because you can just spam everything and within an blink of an eye your mana is full again. In 0.94 i did never have mana problems especially with the witch. Most of the time i could spam my spells and didnt even had to use any mana flasks.
I think this was a pretty bad balancing choice! Thats why i don´t see the point in increasing mana regen. could someone please clarify the matter? greets m3ph Last edited by M3phisto#1045 on Dec 24, 2011, 7:33:36 AM
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In the end u have 39% more then in 0.94 but way worse flasks...the witch not anyhow near the scenario u create ;)
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Well in 0.94 i didnt even really need flasks... because my mana refilled exactly as fast as i could spend it... (ca. 1 minute to spend, and then 1 minute to refill) so this really isnt a problem now is it?
But well... i guess ill play a while and then think about it again... Last edited by M3phisto#1045 on Dec 24, 2011, 7:56:04 AM
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Care to let us in on on what skill you were using, that you could spam for a minute? The witch i had would go oom in a few seconds without flasks.
IGNs:
StopTouchingMeDude - Invasion - 84 Fire Trap/AA/MoM |
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" Are you using a level 1 skill with no supports? o.O IGN: Jerk, Princess
http://orbswap.info - the easy way to trade currency |
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jes without support and mostly in lower levels it was this way. With one or more support linked to it, very high cast speed upgrades and very high leveled skills this won´t work.
with ice spear and frostnova this worked atleast when mainly going for mana regeneration passives. I don´t really know how this scaled in the endgame however (my pc got destroyed and i couldn´t play for some time now) |
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Makes sense then :)
My 56 witch from 9.4 couldn't even keep spell spamming up with flasks running - and that's with just 2 supports, and a decent amount of regen passives + gear mods =| IGNs:
StopTouchingMeDude - Invasion - 84 Fire Trap/AA/MoM |
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The whole mana system and spell costs is fail copy-paste of sucky system of other games.
Then ofc it will fail as any other rpg-type game fail at it. First you will have problems to supply it ,but later you wont even notice it existance. And thats how it was for me here all time. Mana system is useless in any game if you dont make it in smart way. 1) Your character was created to use its abilities ,mage was born to use his power. Why limit it ,specialy in game where you cant do s*** without skills. 2)One mana for all skills result in picking best and spaming it ,specialy later when you dont really care about mana at all. With create big problem of no limitation of using good skills. 3)Due to above problems ,you cant really create/develop good tactical skills since there is no limitation thx to the fail system. The only good thing i see are the charges to cast some spells. I would actualy like to see something like that : 1)Remove all the charges usage in skills we currently have ,put them as buffs ,seperate buffs that just make you fighting in some style. 2)Make all skills cost 0 MANA ,yes 0 mana ,just remove mana. 3)Make basic skills that give you charges ,though new type of charges, ones that wont give you any bonuses. 4)Make advenced skills that use the "no bonus" charges in order to cast them. 5)Replace all mana things in game to those charges. For example you would have +50% x charge generation. With would mean your skills generate each 2nd shoot bonus charge ,basicaly its alot having 2 vs 3 charges. Allow you to use advenced skills faster. Also sloting some spells with support gems will change them from no cost ,to charges cost. Giving player the ability to costumize their basic "charge" accumulating skills and their advenced skill that use those charges. Last edited by herflik#4390 on Dec 24, 2011, 1:57:49 PM
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" oh u mean like demon hunter? :P |
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" Actualy like whole diablo3. All characters in diablo got 3 kinds of skills. 1)Generating 2 types of mana 2)Using 1st type of mana 3)Using 2nd type of mana The generation one are free to cast ,though are the weakest. Thats actualy great system ,specialy for PoE where its open "character costumization" without any boundries of class. So basicaly we could have like 20 types of mana ,and that would create tons of different patches for player of costumizing your skills. You could pick what mana types you use ,what kind of skills you will mix them too. Each type of mana would mean other gameplay style. Just be most basic ones for example and most ofc common are the elements like fire ,water ,lighting etc. |
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