Mana flask.. changed again....

From what I have seen and have read... it looks to me that the witch has the SAME mana regen rate as the other classes! Wouldn't you think she needs a lot more based on that is her weapon so to speak. I have added points into this (mana and regen) in hope to make her more "playable". After the patch its so so and I come very close to being empty. This is the witches life line... EVERYTHING go's around her mana... she can't live or survive without it. I dont think she should have to add points to this... does a ranger have to add points to use his weapon... No... So I and Im sure others have wasted points due to the flask issue.


I know this is beta but Im kinda getting tired of this whole mana issue... One week its ok then the next day its jacked up... and so on and on....its frustrating.
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lol to take the Ranger, that can shoot when she is oom, as a reason for giving a witch "enough" manareg without skilling everything, is kinda whiny
u should ask for a cheap spell that doesn't do too much dmg, but can be supported by pure manareg
Last edited by Btah#4397 on Dec 24, 2011, 7:34:41 AM
Indeed a whiny thread again yet.. So Marauders should be exclusive among other classes regarding 'Stun Recovery Rate' for instance. If you start thinking in that way, but do we have different recovery rate than any other class ? NO ! So why the hell witches would ever get any advantage over other classes, for the sake it is called 'witch' ?!

"This is too good for you, very powerful ! You want - You take"
The witch can get a much, much higher mana regen rate than rangers using passives.
She can also shoot when oom as well, and it's about as effective as the ranger shooting while oom.
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It isn't a whiny thread you meat gazzers! Its common sense... A every class SHOULD be different.. yes! Are we making a cookie cutter game here where every char is the same? Every char is equal... lol.. if there all the same then only make one class and be done with it. Its simple... when we run out of mana we can NOT FIGHT! You run out of mana you keep swinging to refill your flask!!! Common sense... we can't refill our flask due to being out of mana. Im trying to give feedback... not listen to trools nit pick. I hear other classes complaining about mana as well! Your welcome for all the levels we provide and lives we saved!
Last edited by capth4u#4862 on Dec 24, 2011, 4:59:21 PM
This actually just came to me.. What's the point of having different character classes, if any character class can be/do whatever it wants equally as well it seems ?

I guess maybe skill points give different values but is that all ?
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I don't hear u complaining that the witch gets the same life per lvl as a Marauder and the same evasion per lvl as a Ranger

ofc u can refill ur flask when oom...use ur wand..oh it deals less dmg then ur spells? Guess what a Ranger does lower dmg too when she is using normal attacks
"
Btah wrote:
I don't hear u complaining that the witch gets the same life per lvl as a Marauder and the same evasion per lvl as a Ranger

ofc u can refill ur flask when oom...use ur wand..oh it deals less dmg then ur spells? Guess what a Ranger does lower dmg too when she is using normal attacks


Less damage, yes but witches using spells aren't very dex focused and it causes issues with both accuracy and damage. As a ranger you're stilling dealing damage with your primary weapon, witches however would be switching to a type of attack that has little to no focus or drops the dps so much that either is actually quite bad
-Meteoric Destiny!
thats why there probably should be a low mana and low dmg skill get introduced :)
Low mana, low damage spell?

Sounds like perfect fodder for stacking flat damage supports on it.

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