One more dexterity Node
Sooooo, threshold jewels. Int gets 5, str gets 5, dex gets 4? Can we get a dex added to one of the duelists nodes please? Templar hybrid jewel area has enough, Shadow hybrid jewel area has enough, but duelist for the oddest reason does not..... Can we get an even playing field plz? Again if im just blind and missing an area let me know. I got the ones inbetween ranger and shadow/duelist, the shadows and rangers exclusives, but do not see anywhere for a 5th dex threshold.
Edit: I actually can't even find a 5th strength node. So yea, can duelist get an addition str and dex added onto on of its nodes? State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last edited by Raghin#2415 on Dec 26, 2015, 7:09:35 PM
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The threshold jewels really ought to be Large radius instead of Medium. The bonuses they give aren't significant enough to warrant such exclusive placement.
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Actually if they simply swapped the jewel node at bottom duelist opposite of the life nodes then you would have your 5th Dex threshold gem. Both Str and Int get 5 except Dex for this simple oversight.
And this is a change they could make in a patch right now that wouldn't even effect any ones tree. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Dec 27, 2015, 2:20:34 AM
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" This is VERY wrong... im running the ST jewels right now i can tell you it makes a HUGE difference in the power of ST. And they being a medium range is very deliberate because of the power they have when stacked together so you have to invest the points in the tree to stack them in this fashion. The ONLY issue with these jewels is what i stated above! Dex gets screwed out of being able to stack 5 like str and int do. nothing more. And its a very easy fix to make it right. \m/ There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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Never really checked up on X amount of treshold each jewel type has, weird really.
I'm still waiting for Treshold jewels that doesn't seem pathetic as the Burning Arrow one, it's just not worth wasting a jewel socket for. Participated in the working of the Dyadus Avatar of Fire Templar: http://www.pathofexile.com/forum/view-thread/896505 Last edited by Derpey#6519 on Dec 27, 2015, 5:04:50 AM
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" Again you cant just look at one single threshold jewel and thats what you get... they are ALL meant to be stacked meaning you need to look at what the jewel does and times that by 5 because THATS how much its going to do for burning arrow... Unless its Dex based of course in which its only times 4 but yeah the power in these jewels is stacking the maximum amount possible thats why the single jewels stats seem so weak. There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear. |
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" I should probably said "multiple jewel sockets," because that's what I meant. The jewel is way too weak for me to EVER use it, it's niche as hell and looks really cool, but in practice it's really bad. Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505 |
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" Not quite mate. Sure the burning ground could use some tweaking, but the tar? If you go half cold damage on it, thats two slows that add together, making it 80% slower movement, add the temporal chains curse, on hit prefered, and you got 90% (i think thats the cap) which is immense crowd control for slowing melee fighters and crowd control. 3 nodes is all you even need for burning because with lmp thats 3 x 30% chance to tar if you dont ignite. Spectral throw, if you take all nodes (4), thats 16% damage increase per hit meaning if you hit each enemy twice? throw into a large ass mob, lots of attack speed or projectile speed etc etc? thats a lot of damage increase man. I admit some of them are nich and could use improvement in aspects, but the concept is decent and most or somewhat good. you can get 40% chance double damage on heavy strike, how is that bad? thats ontop of crit as well. ive seen someone take all 5 increased aoe fireball, its crazy. growing agony viper strike, well that one im not sure about, needs allot of attack speed. rapid expansion ground slam, your making your forward aoe pretty much over 180 if not 360 idk where it stops. The others yes, maybe a little nich but still good. State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3568084 State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3568078 State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3568062 Last edited by Raghin#2415 on Dec 27, 2015, 1:55:20 PM
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