Is there a mod or filter to always show ilvl on items?

I am using NeverSink for item filter but i really really want something that shows the item level (ilvl) on all items without holding Alt.

Why is this bothering me? Because:
-when i sell 3 maps to get the next tier i always have to press Alt so i can make sure they are the same ilvl (or close)
-also i like to organize my maps by ilvl so it's a pain to hold Alt all the time
-this includes when picking stuff up, i don't want to pick up low lvl items

is there a way to always show the ilvl on items with a mod or filter?
"
PayneK wrote:

-when i sell 3 maps to get the next tier i always have to press Alt so i can make sure they are the same ilvl (or close)

ILVL doesn't matter for 3->1 map recipe. Map itself matter.
You can't vendor 3 different maps with ilvl 77 and get 1 of 78.
3 of the same map vendors to next tier.

Map conversion is "tiered" not "ilvl'd", and fixed
"
PayneK wrote:
-also i like to organize my maps by ilvl so it's a pain to hold Alt all the time

Read above. ilvl of the map doesn't matter. Tier does.

"
PayneK wrote:
is there a way to always show the ilvl on items with a mod or filter?

There isn't.
"
PayneK wrote:
this includes when picking stuff up, i don't want to pick up low lvl items

You can add a line, specifying ilvl and\or droplevel to filter
Something like (don't ask why i need this ^_^)
"
Show
ItemLevel >= 75
Rarity = Normal
BaseType "Two-Stone Ring" "Diamond Ring" "Moonstone Ring"
SetTextColor 255 255 255
SetBackgroundColor 0 0 0
SetBorderColor 128 0 128
SetFontSize 36

Hide
DropLevel >= 1
DropLevel <= 100
Rarity = Normal

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That is why many people prefer it.
Happiness requires effort.
Last edited by HarukaTeno#6546 on Dec 22, 2015, 6:09:50 AM
"
HarukaTeno wrote:

Read above. ilvl of the map doesn't matter. Tier does.


How can map ilvl don't matter? I don't get it.

If i have 4 identical tier 6 maps for example:

ilvl 69 Catacomb tier 6 map
ilvl 75 Catacomb tier 6 map
ilvl 75 Catacomb tier 6 map
ilvl 75 Catacomb tier 6 map

I really don't want to vendor mix the first 3 to get a: ilvl 69 Torture Chamber tier 7
when i can mix the last 3 and get a: ilvl 75 Torture Chamber tier 7

-the recipe will always get the next tier with the lowest ilvl of those 3, why would i not check the bad apples?
Now i'm really confused. I did some searching and can't find what the map ilvl affects.

I always thought map ilvl was very important.

Doesn't map ivl affect the ilvl of the drop?

I always thought map tiers affect the rarity of items and map ilvl affects the ilvl of items dropped. Isn't this true?
"
PayneK wrote:
Doesn't map ivl affect the ilvl of the drop?


Monsters will only drop items with item levels of equivalent level.

So with a level 68 (tier 1) map the white mobs will be level 68 and can only drop upto item level 68.. whereas blue packs are map level +1, and yellow mobs are map level +2.

So the maximum you can get from a map level of 68 is an item level 70 item.
Last edited by Karix86#2722 on Dec 22, 2015, 12:31:58 PM
then map ilvl is extremely important, i don't understand why HarukaTeno said that the ilvl of the map doesn't matter (it clearly matters if it affects the drop level)
"
PayneK wrote:
then map ilvl is extremely important, i don't understand why HarukaTeno said that the ilvl of the map doesn't matter (it clearly matters if it affects the drop level)


No. Only the map level / tier determines the item level of the items which will drop, not the map item level.

Even if a map has an item level of 75 and the map is level 68 / tier 1.. you will still only get the maximum of item level 70 from it.
The Item Level of a map is different from the zone level of a map. You can have a Item Level of 100 for a tropical island map, however the mobs will still be level 68 regardless because that's the zone level.
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-Add Better Minion Supports
-Add More Permanent Minions
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Jesus Christ ..so ilvl and map level are not the same thing? :|

Talk about confusion :))

SO i think i get it now, so we have:

-map ilvl
-map level
-map tier

Map Level and Map Tier are connected to each other and map ilvl is worthless.

This is the first time someone explains this to me, tks a lot guys. It's really counterintuitive to guess the mechanics of this game as ilvl is important in one part and completely worthless in another. :))
"
PayneK wrote:
Jesus Christ ..so ilvl and map level are not the same thing? :|

Talk about confusion :))

SO i think i get it now, so we have:

-map ilvl
-map level
-map tier

Map Level and Map Tier are connected to each other and map ilvl is worthless.

This is the first time someone explains this to me, tks a lot guys. It's really counterintuitive to guess the mechanics of this game as ilvl is important in one part and completely worthless in another. :))


Pretty much.

Map level is basically what we had untill a few patches ago when they replaced it with a map tier system.

Each tier represents the map level starting at tier 1 which is a level 68 map and each tier after adds another level to the monster level, so a tier 2 is map level 69, tier 3 is level 70 and so on.

So as you go up through the tiers you can start obtaining higher item level items since the monster levels are higher.

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