Void Manipulation + Voltaxic Rift question
How does Void Manipulation apply it's modifiers? Assume I'm using Voltaxic Rift
I would assume the following: [1] SUM of all flat lightning damage from items, gems & jewels and converted phys damage e.g. via Lightning Arrow or Phys to Lightning gem. [2] SUM of all INC and RED to elemental and lightning damage incl the elemental reduction from Void Manipulation [3] = [1] * (100 + [2])/100 [4] PRODUCT of all MORE and LESS modifiers affecting elemental and lightning damage e.g WED [5] = [3] * [4] [6] Voltaxic Rift converts [5] to chaos [7] = [6] + flat chaos damage e.g. from Added Chaos gem [8] Total chaos damage per hit = [7] * MORE chaos modifier from Void Manipulation Is this correct? If not, can someone please clarify? Thank you very much! Last edited by fae76#3960 on Dec 21, 2015, 10:10:16 AM
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Conversion occurs before all Damage modifiers.
Converted Damage benefits from the source-type's modifiers; Increased Chaos will be additive with Increased Lightning, etcetera. Flat Chaos Damage is calculated separately from the Converted Damage due to receiving different modifiers. |
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" Thank you, but this can't be correct otherwise Melee Phys should have no effect when using e.g. Lightning Strike + Phys to Lightning. Still confused. Last edited by fae76#3960 on Dec 21, 2015, 1:19:13 PM
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you have missed this part
" IGN: Eric_Lindros CET: Timezone Last edited by Ludvator#6587 on Dec 21, 2015, 1:27:36 PM
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In this case my math in the opening post should be correct even if it's not from a wording point of view right?
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have no idea sorry, cant decipher it :)
IGN: Eric_Lindros
CET: Timezone |
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It is correct only due to the limited scope of multipliers (Inc+Red only applies to Lightning, More/Less only applies to Chaos), yes. Adding a source of Increased Projectile Damage immediately makes it invalid.
Last edited by Vipermagi#0984 on Dec 21, 2015, 4:52:07 PM
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Ok so a quick example with made up numbers:
Spoiler
200% increased lightning damage 150% increased chaos damage 100% increased projectile damage 5-500 base lightning damage from gear (weapon, rings, etc) 18–342 lightning damage from level 20 Added Lightning 16–248 lightning damage from wrath 170–256 chaos damage from added chaos 100% lightning converted to chaos Void Manipulation: 39% more chaos damage 25% reduced elemental damage Let's break it down: Lightning total: (5+18+16) - (500+342+248) = 39 - 1090 base lightning damage Conversion to chaos: 39 - 1090 converted chaos damage 170 - 256 non converted chaos damage Converted chaos damage is affected by: projectile, elemental and lightning modifiers Non converted chaos damage isn't affected by elemental and lightning Total dps: (39 - 1090) * (1.0 + 2.0[increased lght] + 1.0[increased proj] + 1.5[increased chaos] - 0.25[void manipulation]) * 1.39[void manipulation] = 284 - 7954 converted chaos damage (170 - 256) * (1.0 + 1.5[increased chaos] + 1.0[increased proj]) * 1.39[void manipulation] = 827 - 1245 chaos damage So you would end up doing: (284 + 827) - (7954 + 1245) = 1111 - 9199 total chaos damage [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Dec 21, 2015, 4:52:55 PM
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The short answer is that any Chaos damage that was converted from Elemental damage types will be affected by the 25% reduction from Void Manipulation, while the Chaos damage gained from Added Chaos Damage will not be affected because it was never Elemental at any point.
Your math should be correct, even though you did the steps in an rather odd order. Usually conversion is done first, and then modifiers are applied. Since I have some time to kill, I'll give you a rather in-depth example of what I mean. I'm going to break it down into steps because conversion can get really complicated.
(Step 1) Determine base damage
Base damage is the total of all flat damage sources, before any modifiers are applied. I'm going to make up some numbers here, but they should be pretty close to what you'd expect. For simplicity, they are averages, so I don't have to work with ranges (i.e. 1 to 99 damage deals 50 on average). -Your bow hits for 50 Physical and 200 Lightning -Added Lightning Damage (support gem) adds 200 Lightning -Gear and Jewels add 100 Lightning -Added Chaos Damage (support gem) adds 250 Chaos = 50 Physical Damage + 500 Lightning Damage + 250 Chaos Damage This is your damage before any conversions or modifiers.
(Step 2) Convert the damage
The following conversions are relevant to your base damage types: 50% Physical converted to Lightning (Lightning Arrow) 100% Lightning converted to Chaos (Voltaxic Rift) ___________________________________________________ A) 50 Physical Damage. 50% will be stay as Physical Damage, while the other 50% will be converted into Lightning Damage. Then 100% that Lightning Damage will be converted again into Chaos Damage. 25 Physical (no conversion) 25 Physical -> 25 Lightning -> 25 Chaos Result: 25 Physical (P) + 25 Chaos (P->L->C) *Inside the parentheses are reminders of what damage types each part went through, which we will use in Step 3 to know what modifiers apply to each part. ___________________________________________________ B) 500 Lightning Damage. 100% will be converted into Chaos Damage. 500 Lightning -> 500 Chaos Result: 500 Chaos (L->C) ___________________________________________________ C) 250 Chaos Damage. 250 Chaos (no conversion) Result: 250 Chaos (C) ___________________________________________________ Z) After conversion, your base damage looks like this: 25 Physical (P) + 25 Chaos (P->L->C) + 500 Chaos (L->C) + 250 Chaos (C)
(Step 3) Modify the damage
Let's assume your attack has the following modifiers: 100% Increased Elemental Damage (125% - 25% from Void Manipulation) 75% Increased Lightning Damage 75% Increased Projectile Damage 50% Increased Chaos Damage 50% Increased Physical Damage 60% More Weapon Elemental Damage (Weapon Elemental Damage) 40% More Chaos Damage (Void Manipulation) 25% Less Projectile Damage (Greater Multiple Projectiles) ___________________________________________________ A) 25 Physical (P) is modified by the following: 50% Increased Physical Damage 75% Increased Projectile Damage = +125% 25% Less Projectile Damage = 25 * (1 + 1.25) * (1 - .25) = 25 * 2.25 * 0.75 = 42 Physical (I'm rounding the nearest whole number) ___________________________________________________ B) 25 Chaos (P->L->C) is modified by the following: 50% Increased Physical Damage 75% Increased Projectile Damage 75% Increased Lightning Damage 100% Increased Elemental Damage 50% Increased Chaos Damage = +350% 60% More Elemental Damage 40% More Chaos Damage 25% Less Projectile Damage = 25 * (1 + 3.5) * (1 + .6) * (1 + .4) * (1 - .25) = 25 * 4.5 * 1.6 * 1.4 * 0.75 = 189 Chaos ___________________________________________________ C) 500 Chaos (L->C) is modified by the following: 75% Increased Projectile Damage 75% Increased Lightning Damage 100% Increased Elemental Damage 50% Increased Chaos Damage = +300% 60% More Elemental Damage 40% More Chaos Damage 25% Less Projectile Damage = 500 * (1 + 3) * (1 + .6) * (1 + .4) * (1 - .25) = 500 * 4 * 1.6 * 1.4 * 0.75 = 3,360 Chaos ___________________________________________________ D) 250 Chaos (C) is modified by the following: 75% Increased Projectile Damage 50% Increased Chaos Damage = +125% 40% More Chaos Damage 25% Less Projectile Damage = 250 * (1 + 1.25) * (1 + .4) * (1 - .25) = 250 * 2.25 * 1.4 * 0.75 = 591 Chaos Z) Now we just add all the parts up: 42 Physical + 189 Chaos + 3,360 Chaos + 591 Chaos 4,182 total damage (42 Physical + 4,140 Chaos) So there you go. The More modifier will apply to all your Chaos damage, while the Reduction will only apply to the portion of the Chaos damage that was converted from an Elemental source. |
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sorry for slight offtopic and dumb question, but since were talking void manipulation...Im assuming the more multiplier also affects poison ?
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