Please change the definition for "Full Clear"

With the introduction of the new league, we were challenged to clear an entiere array of maps and areas. And while I can see, as to why this makes for a good Objective, it is also very frustrating at times. Wandering around a seemingly empty area in hope of finding that one submerged crab, for a longer time than it took to clear the rest of that very map, is far from enjoyable. Being in this senario or a similar one, simply feels like work rather than a game. Since it poses no greater test to the ability of both player and build to actually clear 100% rather than (~95% plus unique Monsters) of the Map, I would suggest to change the definition for "Full Clear" into this sort of threshold.
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s4l4x wrote:
With the introduction of the new league, we were challenged to clear an entiere array of maps and areas. And while I can see, as to why this makes for a good Objective, it is also very frustrating at times. Wandering around a seemingly empty area in hope of finding that one submerged crab, for a longer time than it took to clear the rest of that very map, is far from enjoyable. Being in this senario or a similar one, simply feels like work rather than a game. Since it poses no greater test to the ability of both player and build to actually clear 100% rather than (~95% plus unique Monsters) of the Map, I would suggest to change the definition for "Full Clear" into this sort of threshold.


if anything they should rename it to "100% clear of moving monsters" or does it meanwhile include not activated statues?

age and treachery will triumph over youth and skill!
btw, when you are doing twinned 74s tier, go with Jungle Valley - you wont even have to fight the two bosses for it, because you get the achieve just by clearing everything before you enter the boss room. :p
When night falls
She cloaks the world
In impenetrable darkness
It might be nice if, once there are fewer than 10 monsters left, the remaining monsters would actively hunt you down. It would make sense when you leave the boss till the end and it comes to seek you out, and if you don't, it would force the other mobs to attack you and by extension, let you clear them.

There are probably other issues, but what do you think?
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morbo wrote:
btw, when you are doing twinned 74s tier, go with Jungle Valley - you wont even have to fight the two bosses for it, because you get the achieve just by clearing everything before you enter the boss room. :p


I got a twinned courtyard map, level 80, from Zana to level 71.

I full cleared it and got credit for full clear tier 13 map for the challenge.

So..

Interesting.

Keep an eye out for twinned courtyard if you get him in a Zana. Now you don't have to get a twinned wastelands map for Voll, though hes also easily doable twinned for tier 13 as you can seperate them.
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Sogolon wrote:
I got a twinned courtyard map, level 80, from Zana to level 71.

I full cleared it and got credit for full clear tier 13 map for the challenge.


Interesting. The tought crossed my mind (got a twinned Courtyard in Zana rotation), but I assumed this wasnt the case.

Anyway, the T15 is the only one that matters. If you can get that done, you prob. can get all those before.
When night falls
She cloaks the world
In impenetrable darkness
"
morbo wrote:
"
Sogolon wrote:
I got a twinned courtyard map, level 80, from Zana to level 71.

I full cleared it and got credit for full clear tier 13 map for the challenge.


Interesting. The tought crossed my mind (got a twinned Courtyard in Zana rotation), but I assumed this wasnt the case.

Anyway, the T15 is the only one that matters. If you can get that done, you prob. can get all those before.


Hardest part is buying a twinned tier 15 map.

I think its best to do Daresso for it as his arena is big enough that you can invite someone else to your party to kite him. If you both use arctic armour to fill up his arena he's a lot less dangerous as well.

Twinned Kaoms is a pain with all the fireballs hitting you.

The currency is more of a pain to spend on tier 13-15 maps.

Hardest challenges I think is level 80 Rigwald, not because he's a hard boss but because it requires item level 80 amulets. And then the divination card one because the of the 10 set it requires, although this is probably a lot easier in standard as people actually do hall of the grandmasters.

Identifying Rigwald's uniques are a pain as well.

Getting the helmet will be quite difficult as it requires some very annoying challenges. Was easier in Tempest to get all challenges done.

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