A real concern with the Labyrinth...
I was just thinking how nice all the new Ascendancy nodes would be for my summoner but I'm kind of concerned how I'm supposed to get my minions through the labyrinth. I mean, the elephant in the room is that it will be next to impossible to keep your spectres alive!
You can resummon your zombies, with Desecrate if you have to; SRS and skellies are no problem anyway but I don't see how you can get some of the squishier spectres through that bullet hell. Act 3 probably means you bring Ribbons or Evangelists. While their AI keeps them out of trouble in most normal areas they will probably not make it past spike traps or just keep standing on the lava floor. And one other thing: mobs can trigger traps. Will I get killed by my zombies dancing on the trigger plates? =D PoE needs better social features... and more cats! Last edited by Col_Jessep#1925 on Nov 25, 2015, 7:03:20 AM
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im guessing it will be like this
http://imgur.com/gallery/6Z9PbRq Ign: LavaMosse
TimeZone: GMT+2 |
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" That's exactly what I'm expecting as well. I can't count how many times my zombies pulled new, dangerous mobs from off screen and now it will be worse. Much worse! =3 PoE needs better social features... and more cats!
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If Piety is any indication, the summons will receive less damage. Also, you have Convocation.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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" That doesn't make them stop from walking everywhere. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" We need a new type of minion. One that is quick, agile, patiently waits in a safe spot, doesn't waltz over pressure plates and can turn into an unstoppable machine of rage and destruction in the blink of an eye:
Spoiler
![]() GGG, pls! PoE needs better social features... and more cats!
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Random puzzles and placement sensitive traps combined with poor AI pathing, random lag and one life only per attempt equals hours of fun for every-one apparently.
In response to your minion concerns its either play with-out minions or have them not trigger or be effected by traps(which would be OP)in the labyrinth. Its not an easy fix BUT GGG might have thought of this already and have a solution for it. "Blue warrior shot the food"
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I could see minions getting a trap damage reduction % in light of this expansion.
Since it's only implemented in these parts of the game it would only be relevant to them in there, which would be the aim. A 50% reduction seems okaish, giving you time to move and relocate your minions etc. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Let's cross (or NOT cross) that bridge when we come to it.
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" Yes, but if they are not that damaged, you heal them with Convocation (while regrouping). You can swap to Vitality if needed, except for the boss room. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Nov 25, 2015, 12:53:17 PM
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