[2.0] Korgoth's Soul Drinker - An Ice Crash high sustain Soulthirst Ranger.
![]() Rangers grow tall these days... Greetings Exiles! Since the Soulthirst unique was announced I started theorycrafting builds around it, and once I got one for myself I put the theory into practice. Here are some points on the build that might help you decide if this build is for you or not. Pros -Insane survivability; physical immunity at 20 Soul Eater stacks, instant leech with Vaal Pact in case something manages to deal damage. -Great Mobility. -Very decent clear speed, one of the best boss killers if played properly. -Playable by any character class, as there are many different ways of playing this build. -Very fun to play. Cons -Cannot use vaal skills without the use of Sacrificial Harvest or Chill of Corruption unique Jewels. -Mostly a solo character because of the above. -Needs good flask management and awareness as popping any flask resets your Soul Eater stacks. -Requires two uniques which aren't very accessible to new players as they're a bit expensive. -No actual defenses besides Acrobatics, Phase Acrobatics and life leech if you lose your stacks at the "wrong time or place" or until you gain your first stacks. 1) Intro.
Spoiler
1.1) How does it work?
Spoiler
The Soul Taker unique is used offhand to benefit from its unique passive "Insufficient mana doesn't prevent melee attacks". This helps allows your mana pool to be kept low while mana flasks are running so you can take advantage of the Soul Eater buff. The Soulthirst unique allows you to gain the Soul Eater buff while your flasks are in effect. Those two combined and used properly, result in having the Soul Eater buff for more than 80% of the time you spend clearing a map. 1.2) What exactly is Soul Eater?
Spoiler
Soul Eater is a buff that allows you to drain the souls of anything that dies in a radius, to empower your character. This gives you 5% physical damage reduction, attack speed, cast speed, elemental resistances and increased character size per soul "eaten".
1.3) What other uniques are used?
Spoiler
While none of these are required for the build to work and they could actually be replaced by rares, these uniques work really well with my current spec.
Since I decided to go crit on this build, Abyssus was an obvious choice. The great thing about Abyssus in conjuction with the Soul Eater buff is that we don't care about it's downside, which is extra physical damage taken, because we're physical immune most of the time (estimated 80-90% of the time while running a map). Belly of the Beast provides us with a great amount of life and resists. Since we're using Vaal Pact on the build, we're basically leeching instantly all the life pool should we take any damage when fighting packs. Kaom's Roots gives us the very valuably unwavering stance that allows us to hit and leech even if we take a lot of damage somehow, along with a very decent amount of base life that works very well with Belly of the Beast. For moving around we're using whirling blades and/or leap slam, so the downside of no movement speed on boots does not bother this build. Shackles of the Wretched seems a weird choice at first. It allows us to be cursed with Temporal Chains when we shatter packs, which in turn extends the duration of flask and soul eater significantly, allowing for more souls to be harvested while the downside of the curse feels to be insignificant after a certain amount of souls. Last but not least, we're using the Inspired Learning unique jewel to benefit from killing rares and having even more fun when crushing through hordes of enemies. Inspired learning is placed here: ![]() 1.4) A very important note.
Spoiler
Playing this build, you cannot have any amount of mana leech or mana gained on hit.
This includes gear, passive skill tree, jewels, or any curse that would result in mana on hit (Poacher's Aim), mana on kill (Assassin's Mark) or mana leech (Warlord's Mark). Any amount of mana leech or mana on hit would conflict with the need to keep your mana lower than the maximum unreserved amount and would result in you losing your soul eater stacks, thus putting you in a very uncomfortable position. I have not tested a very low mana leech like 0.1% or 0.2% but I am pretty sure it would make the playstyle of this build harder than it is. 2) Bandits, Passive Skill Tree, Current Gear.
Spoiler
3) Playstyle.
Spoiler
Playstyle is pretty simple on this build, but it takes a bit of practice to get the hang of it. Basically you use your movement skill (whirling blades is the best for that) until you encounter a pack of monsters.
At that point your mana should be drained, then you pop your mana flask/flasks and just melt your enemies with your attack skill (I chose Ice Crash, I explain why later), gather souls and leap slam on to the next enemy group and repeat. Life leech linked to your attack skill keeps you safe without the use of flasks. When your flasks are about to expire, you can pop them back up again as you're attacking so you won't lose momentum. In case you lose your soul eater stacks, you repeat from step one. On hard hitting bosses (Like the Orchard map boss), make sure you have at least 10-20 stacks of soul eater and 5-6 seconds on your flask effect duration before engaging in combat. 4) Flasks and Gems.
Spoiler
4.1) Flasks.
Spoiler
I pop these two flasks together when drinking souls, and I benefit from a ~12 second (after reductions and increases) bleeding and freezing immunity, which pretty much lasts through the map. I thought of having a third one for curse immunity as well, but I realized it is really not needed. Physical immune and heavily overcapped resists by souls does not need curse immunity. 4.2) Gems.
Spoiler
6L (Main Skill): Ice Crash - Melee Physical Damage - Weapon Elemental Damage - Life Leech - Increased Area of Effect/Concentrated Effect (Bosses like Atziri) - Melee Physical on Full Life/Faster Attacks/Fortify.
4L (Mobility): Leap Slam - Whirling Blades - Faster Attacks - Fortify. 4L (Curse Setup): Herald of Ice - Curse on Hit - Temporal Chains - Increased Duration. 3L: Hatred - Ice Golem - Minion Life. 3L: Cast When Damage Taken - Immortal Call - Increased Duration. 4.3) Why Ice Crash?
Spoiler
As I said, there are numerous ways to play with Soulthirst. Ice Crash uses the main hand weapon to attack, and felt like a good choice because I could get one more damage multiplier skill gem while keeping the life leech gem *and* it has a built-in pseudo-multistrike.
I could have gone with Reave and either stayed with the sword or switched to a Dagger (Claws would also be a choice if I would not get the mana leech claw node), but then I wouldn't have access to Vaal Reave. I could pick up a mace and go Ground Slam, or pretty much anything that uses the main hand weapon while it ignores the offhand axe. 5) Character Sheet.
Spoiler
5.1) What about damage?
Spoiler
Using this sword (I will upgrade to a better weapon as soon as possible), this is the tooltip dps in my hideout with Auras on and Ice Golem up (5-link with life leech gem):
Spoiler
![]() This is my tooltip dps with 48 Soul Eater stacks up:
Spoiler
![]() 5.2) What about defence?
Spoiler
This is my defence panel with 82 Soul Eater stacks up. Note that the "estimated" physical damage reduction is not accurate. At 20+ stacks the actual number is 100%, meaning you basically take no physical damage:
Spoiler
![]() 6) Other ways to build around it?
Spoiler
You can make this build as any character class, as long as you are using Soul Taker either as your main weapon or offhand weapon and using melee skills. You could go marauder ground slam with resolute technique and tons of leech, or you could decide to go cast on crit shadow in a weird-spec.
I decided to go Ranger not only because I simply love playing most of my melee crit builds as a ranger, but also because of the flask duration nodes close to the ranger area and the inspired learning convenient place on that area of the tree and the vaal pact close to it. One thing left for me to test is if one could actually use tons of spell damage starting off as a Witch, going low life with Prism Guardian, using a 0.2% mana leech crown of eyes and as many copies of the Fevered Mind unique (corrupted) jewel. I feel like mana leech would get in the way, but that is left for testing. 7) Videos. (Getting around to it)
Spoiler
Currently, I am on a computer that would not support making a video while playing Path of Exile (or would actually be at low quality or low fps). However, I am getting a new computer very soon, and I'll get around to making a couple of videos to upload here.
8) Was more fun for a good couple of days.
Spoiler
If you are not bored, take a look at this thread I made on Reddit before they hotfixed a bug on Soulthirst I found: Ghudda was proud.
That's it for now exiles, I hope you enjoyed my guide! Best regards for now, Korgoth Last edited by The_Korgoth#6512 on Nov 17, 2015, 8:13:57 AM
|
![]() |
Build is done, I am very open to ideas/suggestions on how to make it better, and would definitely appreciate your input!
Edit: Also, post reserved for future use. Last edited by The_Korgoth#6512 on Nov 16, 2015, 10:37:51 PM
|
![]() |