Visual Cue seriously needed in this game

"
Ghostone wrote:

The issue is that the learning curve needs to be lessened. This game and company won't last another 5 yrs unless they make it much easier to understand the core mechanics of the game for the first chapter or whatever. It's too had to see if an item is better than your current item, it's too difficult to see if I add this node to my skill to I increase my life/damage/mana etc... because if I add this node and it doesn't do anything I don't get it back immediately. I shouldn't have to go to an external application or website to figure the game out...


If you want easier games, there are a ton of those out there. As for explaining PoE game mechanics earl on... Do you realize how bi of an information flood that would be for a casual who just tries out a game for shits and giggles? And do you really think they would absorb that information?

Having the mechanics explained would help "hardcore" players, who're new to the game, more than a new "casual".
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
You guys keep misunderstanding me. I don't want the game to be easier. It's fine the lvl it is at. I want it to be easier to access by newer players...

As kcstar mentioned
"
"50% of people who have played on Steam never get past Brutus, for example."


Which means the company is not attracting new users who stumble onto the game.

Bad financial model for a good company.
"
Ghostone wrote:
You guys keep misunderstanding me. I don't want the game to be easier. It's fine the lvl it is at. I want it to be easier to access by newer players...

As kcstar mentioned
"
"50% of people who have played on Steam never get past Brutus, for example."


Which means the company is not attracting new users who stumble onto the game.

Bad financial model for a good company.


EA has a good financial model.
Konami has a good financial model.

...

Yeah, I prefer GGG as they are now.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
Last edited by mynameisonlyforthegods#2781 on Nov 15, 2015, 7:33:22 PM
"
Ghostone wrote:

This is exactly what I'm taking about Natharis you are a hardcore player, you probably play a lot. The reason you got into the game is good but you are not the audience I talking too. You know how to play the game. The mechanics of the game are really good. This is not the problem I'm getting at.


On the contrary, I have stopped playing Path of Exile as I wasn't getting any reward from it. My total net worth in game is less than 10 exalted orbs, using Standard's rates and since I lack the ability, care, and time to flip items and currency.

If I had the currency, I'd be able to break this game in a number of ways; yes, I do understand the mechanics very well and can theorycraft builds rapidly. I'd dare boast that I could make and refine a build within a few hours. Assuming rare items are perfectly rolled (not as in numbers, just mods), sockets, links, and socket colors are not problematic, and if all unique items are readily available. I "could" finish this game by playing all builds within a few months, at the most.

However, I've calculated that it would take me just under ten years of grinding just to get the minimum value to get one build fully funded. This is assuming I got the minimum value for an item and only one possible item per applicable item slot. So if I changed my mind and found out that a unique item was required in place of a rare one, I wouldn't be able to complete the build because I wouldn't have that funding planned for grinding.

The "learning" curve you speak of is actually a "drop" or "loot" curve. I have absolutely no luck inside games so I never get loot. I never get drops. Yet I'm somehow blessed-or cursed, at least in my view-with having everything but loot. I can lead raid, dungeon, and PvP groups in MMOs. I can "fix" characters in multiple games, and do so regularly. My father somehow gets exalts to drop like flies are attracted to shit, yet it's me who is constantly helping him figure out where to allocate his passives and what items to use and what gems to socket into them.

There's only so much to "learn" about this game, or any game. And there are plenty of people willing to just tell you instead of just teach you how to learn the game yourself-though there are plenty who also teach. Yet there's not a god damn thing that just gives you free currency or items without strings. Well, any legal way that is. I've seen people give stuff away but it's always stuff that has little to no value.

"
Ghostone wrote:
The issue is that the learning curve needs to be lessened. This game and company won't last another 5 yrs unless they make it much easier to understand the core mechanics of the game for the first chapter or whatever. It's too had to see if an item is better than your current item, it's too difficult to see if I add this node to my skill to I increase my life/damage/mana etc... because if I add this node and it doesn't do anything I don't get it back immediately. I shouldn't have to go to an external application or website to figure the game out...


See, that's your problem. There's a difference between making the game easier and adding something in that improves quality of gameplay.

Making the game easier means reducing the amount of damage enemies do.

Improving quality of gameplay means implementing a method for players to compare items without having to equip them.

As for the bolded part, I would have to say that you must be trolling. If you allocate something that blatantly says x% increased life, you must be from Mars to think it doesn't give you more life. That, or you must have no idea what you're typing and need to take an English class to refresh your writing.

Now if you meant "fire" damage instead, I can understand where you're coming from. Many games don't even offer explanations in external sources. For instance, I cannot find anything or anyone to help out on Diablo 3 mechanics and I had to work my ass off just to get a few questions answered. Yet I didn't carry on further and don't play D3 because it has problems just as GGG and PoE have issues. Neither game and neither company are worth my time. Yet I've returned here looking for give away threads in the hopes of finding someone who is rich and willing to just hand out shit tons of money. No luck.

Hard games require that players work for what they want, and penalize them for not being prepared. Otherwise, they wouldn't be difficult. If you don't want difficulty, don't play games that are designed to be difficult.

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