Shoudn't Divination cards drop more frequently as more are added?

Havoc just looks for high efficiency strategy's. And those are not an issue's if they are not common knowledge.

But 1 volls devotion* entering the economy every hour is a problem. That item is so broken i am amazed it actually entered the game as such an easily farm-able goal.(div cards)

Peace,

-Boem-

edit : cheers Jerle
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Nov 2, 2015, 10:31:27 AM
This is an unpopular opinion, but idc... Jack in the Box should drop in maps, all maps, similar to the gambler... it makes zero sense otherwise.
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Boem wrote:
Havoc just looks for high efficiency strategy's. And those are not an issue's if they are not common knowledge.

But 1 volls protector entering the economy every hour is a problem. That item is so broken i am amazed it actually entered the game as such an easily farm-able goal.(div cards)

Peace,

-Boem-


I think you meant volls devotion.
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Boem wrote:
Havoc just looks for high efficiency strategy's. And those are not an issue's if they are not common knowledge.

But 1 volls protector entering the economy every hour is a problem. That item is so broken i am amazed it actually entered the game as such an easily farm-able goal.(div cards)

Peace,

-Boem-


It's 1/8 of a Voll's Devotion every 3 hours. And there are a few players in the world who can achieve Havoc's speed or sustain it for a longer period. It also took a well-geared and levelled build to pull it off, you can't just waltz in the Dried Lake and start farming it at this rate. If someone is dedicated and patient enough to pull it off, by all means let them have a Brittle Emperor every few hours or so.

It's also the only way to make discharge work. It's not 'broken', it's good. I absolutely hate the attitude that any truly strong endgame build is 'broken'. We need more 'broken' builds, not less!
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Nov 2, 2015, 10:34:17 AM
Cheers Jerle, a typo indeed.

@Bars

It's not about any particular build being broken, its about the design of the item permitting a charge that is balanced around a very specific "gain-charge/time frame" allowing that design aim to be bypassed, with a lot of "broken" balance situations as a repercussion of that fact.

Havoc is one man, dried lake is being continuously farmed by thousands of people. There where more volls devotions online then shavs at one point when i checked in the 1-month flashback, that's wrong on many levels.

Havoc simply knows how broken this item is and as a result how precious it is and since he aims at the highest efficiency rate when magic finding, it's completely logical he aims to speed-farm for these.

He just takes advantage of the most obvious broken situations, its logical GGG will fix these.

GGG does not fix it because havoc is doing what he is doing, they are fixing it because it is obviously a problem in the making.

Peace,

-Boem-

edit : your utilizing broken differently then how i perceive it Bars. I see an unwanted mechanical/design issue, not any particular build as broken.

The game is not balanced around being able to create 10+ endurance charges every 2 seconds.
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Nov 2, 2015, 10:44:49 AM
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Boem wrote:
It's not about any particular build being broken, its about the design of the item permitting a charge that is balanced around a very specific "gain-charge/time frame" allowing that design aim to be bypassed, with a lot of "broken" balance situations as a repercussion of that fact.

Easiest Solution would be to "fix" Voll's like they "fixed" Atziri Acuties, how to spin that would be the hardest part
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Back on topic: divination cards have a noticeable effect on the economy: they make certain items and currencies a bit more available than before. It's basically a buff of drop rates. The problem is, if they make drop rates good enough for div cards to be actually worth farming, this will have a devastating global effect on the economy.

The only way to manage this global economic effect is to make them barely noticeable on the individual player level and I see no way around that.

That's what I meant when I said the message was clear.

The other part was just emotional ranting because I like Havoc and I feel his pain, everything he does getting nerfed. He's hurting on the inside, I can tell: he even has a character named GGGHatesElitePlayers. The guy feels persecuted and I can't blame him. *sniff*
You have to be realistic about these things.
Logen Ninefingers
Last edited by Bars#2689 on Nov 2, 2015, 10:54:40 AM
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Bars wrote:
Back on topic: divination cards have a noticeable effect on the economy: they make certain items and currencies a bit more available than before. It's basically a buff of drop rates. The problem is, if they make drop rates good enough for div cards to be actually worth farming, this will have a devastating global effect on the economy.

The only way to manage this global economic effect is to make them barely noticeable on the individual player level and I see no way around that.

That's what I meant when I said the message was clear.

The other part was just emotional ranting because I like Havoc and I feel his pain, everything he does getting nerfed. He's hurting on the inside, I can tell: he even has a character named GGGHatesElitePlayers. The guy feels persecuted and I can't blame him. *sniff*


That makes sense, although they did say they wanted people to be able to "work toward" an item. I guess that means by trading for fractions of the item over time.

But the original topic was about whether more cards means each individual card is less likely to drop. Does anyone know?
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Kamina100 wrote:


But the original topic was about whether more cards means each individual card is less likely to drop. Does anyone know?


The original topic was already answered.

Card drop rates remain the same and more are introduced.

So the chance of X card to drop remains the same and at the same time more are introduced so in general more div cards will be found.

Peace,

-Boem-

edit : @Bars, the price he has to pay for being good at the game man :)!
Freedom is not worth having if it does not include the freedom to make mistakes
Last edited by Boem#2861 on Nov 2, 2015, 11:38:46 AM
offtopic_about_Havoc_and_streamers
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Boem wrote:

edit : @Bars, the price he has to pay for being good at the game man :)!


On one hand, yes. On the other, think of the message this sends to the regular player. He watches the top guys in the world, year after year, and everything they do gets nerfed. It makes GGG look incredibly player hostile in the balance department. It also creates resentment in the streamers themselves, and we shouldn't forget that PoE owes a large part of its initial success to Kripparian. Streamers are a game's foremost advertisers and if I was part of GGG I am damn sure I'd do my best to make them happy in every way possible.

Havoc having a character named GGGHatesElitePlayers is not a sign of a happy streamer. And the top streamers in the game being unhappy is definitely not a good message to the playerbase. That's how I see it.
You have to be realistic about these things.
Logen Ninefingers

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