It's IMPOSSIBLE to finish any build in these conditions
" Granite flask, lol XD Like that guy that adviced seething flasks to the guy oneshotted by voll... :/ Against light speed oneshots, flasks are USELESS Arctic armour? That one time great thing that has been nerfed to hell, and that would have reduced a 5.5k hit to 4.9k? It would have been equally a one shot, even for guys with more life More armour? So MARAUDER or gtfo, right? All the ridicolous things shouted out, but ALWAYS defending the shittiest of arpg like paladins, huh? Intellectual honesty zero |
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Well, until you understand what efective life is, hard to explain i gess. Problem you facing is ther for a reson, you dont understend nothing you just have expectations. Learn conversion, atribute to resorces, effect stacking, all that you need to feel in frst hand to beter understand toltips and reality of sinrgy. You think 82 is hard, waith 85 and then 90 and you get it eventualy. Then you be back here and tel some other inpetient, frustrated and full of expectacions same things i tell you. If you dont belive me, go look other people build in profile or what ever. Look flask, invesment in defences. Ther are leyer on leyer for sure. |
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81% res with a coil is doing virtually nothing that 75% res wont do tbh. Arctic armour is absolutely awful too in honestly, its absolute junk.
Casters are in a really bad spot defensively, for sure. I feel like this is a combo of the char not being right + spell casters in general just being very problematic defense wise. sure people are running 15k armour, 6 endu charges, fortify, all these things. Not on good staff using arc type self cast spell builds though, i dont think that is happening. At that point youre basically saying he should have been a melee character... thats not really an answer to someone whos a caster and is having problems. All that said, dried lake, that suggests there IS something wrong with what you are doing though, I dunno if its tree or gear or playstyle or whats going on but something you are doing is not right. Maybe it was just a bad combo of ghost and rare mob affixes, in which case that just happens, its a thing, the game has the potential for crazy situations. If you see birds coming in towards you, you should really be moving out of the drop zone in all honestly regardless of ghosts being involved. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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charan is right too, if you state something that obviously is a million miles from being true, and that statement is the entire thread title, then people are going to disagree. If you do have a fair point its just lost at that stage.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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All the upset at your attitude aside, here's what happened:
1. You Approached a Rare Mob. Potentially with a damage Increase Aura. 2. The mob gained a ghost. You may have then been cursed to receive far greater damage. 3. The ghost has one of many ghost specific mods (including stealing your flask buffs when hitting you, a second stacked damage aura or single buff, etc). 4. You got hit. You died. Both what happened, and the reasons for this happening, are all within those 4 steps. There's other considerations as well, including more potential combo's, but trying to keep it simple. So, can a perfect storm kill you in this situation? Yes. Should you be able to tank everything regardless of the combination, no matter how deadly? NO. Fact: You lack the defenses required for this kind of spike on this character. Stay a while and listen!
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You can get 173% HP in Witch zone taking efficient nodes. You have 138%. Your 3.5k HP should be 4k+ instead with correct passive placement.
Seems like current balancing is working perfectly, as weak unoptimized builds are unable to progress in spite of broken legacy uniques. Pretty awesome actually. And, just to be constructive, here's what your build could look like if it were better optimized and not so greedy Last edited by ThanatoZGaming#6817 on Oct 31, 2015, 7:41:56 PM
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And yet somehow my Oro flicker striker with no lightning coil manages to progress despite the extra physical and fire damage taken from wearing it.
Granted I'm only 79, but I've been running 74-75 maps with damage mods that are a damn sight more painful than dried lake. |
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I'm not really buying the whole event happening. Pretty sure I'm not the only one here thinking that, but the only one rude enough to say it out loud. If it was a Knitted Horror, sure, that'd be more than plausible, but a bird? Even with triple dmg mods/auras, possession, curse and crit I just can't see a single bird hitting hard to enough to 1shot 3.5k hp with coil in Dried Lake.
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead... |
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" Maybe he meant "one" bird, which happened to be surrounded by a bunch of other birds, and he meant "3.5k hp" as 2.5k hp and 1k ES, of which the ES was all depleted... That I can believe. But if you let a pack of birds land on you, death is completely deserved if you're a glass cannon. Last edited by ThanatoZGaming#6817 on Oct 31, 2015, 8:04:45 PM
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The OP's claim is correct. It is impossible to finish any build. It's only possible to finish certain builds.
At the very high end, at levels 95-100, death penalty scaling invalidates builds that don't bring the chance of RNG 1 shot down to 0% (or very close). Before GGG dropped the effective level of 78 maps down to 77.7, it took a little over 40 of them to gain 11% at level 99. Hence, the minimum performance standard is: full clearing ~40 consecutive 78 maps before you can die once, to net 1%. Since that performance would require 4000 78 maps to gain 100% XP (i.e. to go from 99 to 100 would be 1500+ex in map cost), the practical performance standard for consecutive deathless T11 maps is much higher than 40. This pigeonholes the top-end into a very small number of super safe builds. Unfortunately, such builds are really boring to play. But it is what current design pushes us into, if we want to "finish" a character. PS. I thought this deserved being stated, since there seem to be so many flippant responses to threads like these (boiling down to saying L2P, get better, don't die, and so on). We can have exceptionally well built characters that still don't meet the practical performance standard. Heck, even if you do meet the practical performance standard, occasionally losing 6.66 hours of progression for 1 death (assuming 10 mins per map, including sell time) is likely too off-putting to motivate continued play in most players who opt into a standard league over a hardcore league. PPS. In threads like these where the OP complains about the death penalty, I keep seeing replies from players who say it is totally fine, but they don't have a single character on the ladder (meaning they haven't leveled above 92). I must point out that, based on total XP lost relative to the rate of XP gain as a function of level difference penalty, a death at level 95 is ~70 times more punishing than a death at level 75. And it keeps scaling. As a map grinder in the upper 10% (probably even upper 1%) of the player base, the penalty becomes unreasonable to me in the mid 90s. But for the majority of people who've played PoE, the death penalty may very well become unreasonable to them much sooner. I can't think of a better reason for the extremely poor retention/engagement rates of higher leveling and high level mapping. Never underestimate what the mod community can do for PoE if you sell an offline client.
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