Anger Aura with Flame Sentinel Spectres
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Summoner Build: I run Anger primarily to increase the base damage of Animated Weapons. But Anger also adds flat damage to the hits made by my Flame Sentinel Spectres.
What supports will benefit this base damage? Currently running: 1. Raise Spectre 2. Minion Damage 3. Concentrated effect 4. Fire Penetration 5. Slower projectiles 6. Spell echo I would like to believe that at least Spell echo will, since it will increase the speed at which casts happen. But what about the others? |
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why would you use conc. eff?
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" AFAIK, fireball has a area of effect where it hits. The area is small, which means increased AOE does not help too much. Rather, you use Conc. Effect, and increase the damage substantially. Particularly in cases where it matters (blue / yellow / unique monsters). I am able to one-shot most white mobs after a recent change to my skill tree where I added two minion damage nodes (to now have all damage nodes) and added three jewels with minion damage to have a total of 162% increased damage from my passive skill tree. Most gems are zero quality with lvl 19 on most, except for slower proj. which is lvl 16. Slotted it after 2.0.0 instead of faster casting. Is the logic with Conc. effect wrong? Read it on the forums long back. IDK if anything has changed. |
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" Looks good to me. Personally wouldn't pick Slower Proj over Faster Casting because it cuts into your "burst" potential twice, slowing you down against weak mobs and exposing you to more incoming damage, and allows monsters to avoid the fireball shots easier by movement, but it's your call. | |
" Slower Projectiles has "more" damage, compared to Faster Casting's "increased" cast speed. Given that I have at least 82% increased cast speed (70 from Spell Echo, min 12 from the tree), the difference that slower projectiles makes in damage is large (on paper at least). Practically, I don't find the fireballs missing their target. Slower projectiles also has a very appealing "increased projectile damage" quality modifier which in this case works as a "more" modifier since it is the only projectile increase applicable. this is in comparision to the "increased" modifier on faster casting, which suffers from DMU (decreasing marginal utility) for additive modifiers. |
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"I have at least 82% increased cast speed (70 from Spell Echo, min 12 from the tree)"
Spell Echo does not grant Increased Cast Speed - it's a More-type multiplier. "Slower projectiles also has a very appealing "increased projectile damage" quality modifier which in this case works as a "more" modifier since it is the only projectile increase applicable." Increased Damage is Increased Damage, it's all additive with eachother. Whether that is Spell Damage or Projectile Damage, doesn't matter. |
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" I'm aware that Slower Projectiles is probably a better support gem for purely maximizing dps, that's why I said it comes down to playstyle preference whether you value that over being able to hit/kill things quicker after having engaged them. The damage is not higher by much though with Slower Proj. When you already have 100% increased cast speed from tree and auras, 50% from Faster Casting is still equivalent to a 25% more damage multiplier (250/200=1.25). Spell Echo doesn't come into this calculation, being a multiplier. | |
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If the sentinals decide to stand and pew pew. Cast speed being effective is highly dependant on their AI. If I were casting, then cast speed wins all day.
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" 1. You are right on Spell echo. it is more, rather than increased. 2. Are you sure on the second part? For example, would 10% increased Area damage + 10% increased projectile damage be the same as 20% increased projectile damage? |
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