[2.1] Storm Call - a different approach

@t0x1s1m0:
normal:oak
cruel:skillpoint (possibly alira)
merciless:alira

@MatrixFactor:
What you are saying might totally work, but in the flashback league, I kinda prefered acro. Against the suddenly spawning beyond bosses your HP pool was contested before the storm calls would even strike - I would rather have acro up then. Other than that, what you are saying is totally reasonable, and probably much more comfortable and potion-free in a non-turbo'd beyond environment :)
Hey,

Nice guide, but can I ask you something? Why not use Spell Echo? It's pretty imba...
Have you tried this build in 2.1?
Saw the build and was hoping to see it updated.
"
nomercyreaper wrote:
Hey,

Nice guide, but can I ask you something? Why not use Spell Echo? It's pretty imba...

He does. He uses Pledge of Hands, which grants a level 30 Spell Echo to socketed gems, which is one of the two reasons that PoH is THE top spellcasting staff for most self-casting builds - the other reason being its massive increase to maximum mana. (The strong spelldamage is nice too, but can more easily be acquired elsewhere.)
Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics
https://www.pathofexile.com/forum/view-thread/1271604
"
astrerouge wrote:
Have you tried this build in 2.1?
Saw the build and was hoping to see it updated.

Ought to be fairly simple to update. Storm Call was already a really fun spell in 1.3 and 2.0), and 2.1 saw it receive a major buff with an increase to the base radius and damage.

(My favourite was tri-spell totem crit Storm Call turning lightning into cold, for freezing the screen in 1.3, but 2.0's reduction in spell totem duration hurt that a lot).


EDIT:

Perhaps something like this 2.1 build (110 pts, L90) - I created it right now by looking at the 2.0 build and taking advantage of the new pathing opportunities in the Shadow area to get a bit more damage, crit, life, and max mana.

Haven't tried it, but it ought to work.
Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics
https://www.pathofexile.com/forum/view-thread/1271604
Last edited by Pi2rEpsilon on Dec 19, 2015, 4:39:50 PM
Yep, nothing major has changed, the build should work better than it used to - it takes advantage of the storm call buff & the base mana buff as well.
Just tried it out, even tho I was rusty as hell (forgot the keybinds, pots, playstyle - i did not play this char in a while), had no trouble in a low-regen necropolis. Might record a fresh footage, but it looks almost the same as the old one. Storm call is a bit bigger tho :)
Pi2rEpsilon's tree is fine with a slight adjustment (passing towards ghost reaver saves a point), additional points should be getting the 2 point jewels. Depending on the gear, might be even overkill in mana, adjust as needed.
https://www.pathofexile.com/passive-skill-tree/AAAAAwAABAcEswVCBbUHHgdjCGcI9A5IES0RlhNxFbgYPBhWHNwgbiL0KPoqCyycMHEy0TWSOkI6WDrhPAU9X0GHQZZFR0WdRwZJUUt4TLNN41AwUlNTUlVLVcZYrl3yXqVewF8qYeJirGNDZJ1o8mpDbAtsjG0ZcFJ8S3yDf8aCx4PbhTKIWonTjDaNv48aj0aP-pMnkzqVLpYylnSXlZf0muCdqp_fogCmV6cIrrO0xbc-uJO9J8BUwGbC7Mhby73Q0ND11CPYvdvn3ajr5Ovu6_XvfPAf8NXyHfJF8uH56P4K_o8=
Last edited by Febrile on Dec 26, 2015, 5:29:47 PM
Made a new guide, fairly similar to this one, not from scion tho, can be found at:
https://www.pathofexile.com/forum/view-thread/1619127

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