Easier way to claim divination cards

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sidtherat wrote:
If anything add ctrl-move cards to the 'converter'!!
Agree, from and to converter
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If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
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Shagsbeard wrote:
Why are you picking up The Scholar cards?

Why aren't you? Forty scrolls of wisdom every third Scholar stacks up after a while, either in items identified or currency traded up.
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Dulahan90 wrote:
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kamil1210 wrote:
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1- Vendor recipe. I think that's the best way.


talking to one npc is clunky, talking to other would not be. NiceLogic™

Just write "I dont want to go to act 4 town, I want to claim card in my hideout so I can save more than a minute after each map (fixed that for you)".


The logic is very simple, I didn't think it needed an explanation but here it comes..

Assume a person farming endgame, who picks currency, good bases, and 6 sockets. After finishing the map, he id's everything, then vendor everything, then moves to the next map. Ocasionally moving some sellable items and stacks of currency to stash.

If you could recipe divination cards, claiming them would be as easy and as fast as vendoring 2-5 rings/amus each map.
Instant, without hazzle and you keep the feeling of killing monsters and farming maps intact.

With current system you have to travel towards wp, travel to a4, wait for a4 area to load, travel to the npc at turtle speed, exchange cards one by one and draggind around with the mouse, travel back to wp, wait for hideout area to load, travel back to map device.
Requires way more time, and for some players clearly breaks the feeling of being a farming God, when you have to do such crap.


About the rest of the points you and some other people brought up, I agree with some, and consider others as just opinions, so I there is nothing to coment for me.


It is your decision to go with every card set to a4. It is cool that you get full set of cards every map and even more because you complain about mention exchanging of multiple sets. This is amazing you must be great player with 3000 quality, I'm sure you don't lie. But you don't have to do it after every map, stop complaining.
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Last edited by kamil1210#5432 on Oct 20, 2015, 2:31:44 AM
Don't waste your time and power to argue with people that are only here for "entertainment"... you will see, the forum becomes much more enjoyable.



+1 for all QoL changes that are suggested like ctrl-click for f***ing every vendor/stash/master whatever... I don't know why GGG needs that much time for some of these simple things ><
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Last edited by ScrotieMcB on February 30, 2016 0:61 PM

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davidnn5 wrote:
As to your question, the vendor system detects when I have a set equating to chaos; I'm pretty sure any vendor could do the same with a full divination set (which - bonus! - I could ctrl-click into their sale window).


So I have five sets of Emperor's Luck cards. All of them trade to crap it seems.

What do I do? I take them apart and re-combine them, until I get at least Chaos orbs, better Exalts. You remember how to sell three different Two-Stone Rings to get a Prismatic Ring? And you realize that you just have to iterate and switch things out so you get a perfect-implicit Prismatic? It would be the same for Divination cards, and I do not think that would be good.

Same for Jack in the Box cards. Also, implementation might be complicated - I am pretty sure that the outcome of the card is decided at the time of handing in. Would at least make sense from a programming point of view.
Remove Horticrafting station storage limit.
To me, the issue is rather "Why do I have to specifically go to act IV, go find a guy at an impractical position there, and move the cards and rewards by hand?".
It would probably feel weird to go to a vendor for cards, but having more practical means of going for divination would be nice.



Here's a suggestion :
An additional Forsaken Master that appears in act IV. That master's craft bench allows you to get the rewards for divination cards, and gives a numbe of card scraps equal to the master's level each time you redeem cards. Card scraps allow you to get extra cards (for example, he sells cards for scraps).
The most stupid (at least seeming) thing with Tasuni is that exchanging cards with him doesnt work with <shift-click> - which even works on crafting benches that act a bit different than npc trade windows.

I'd say its okay to have the second step to move the card's resulting item back into your bag, to make sure it really fits into it.

I'd never really argue about 'loading times' for a town area, and I accept and agree that this feature is a) bound to a specific npc and b) set to a late area instead of having it accessible right from the beginning. (and I assume it would not be possible to have such a 'new' npc to appear in act 1 cruel and above, but not in normal) 'Changing' it into a hideout/master feature would probably delay the access to it a lot for many players in fresh temp leagues -> also bad idea.
invited by timer @ 10.12.2011
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Mr_Cee wrote:
'Changing' it into a hideout/master feature would probably delay the access to it a lot for many players in fresh temp leagues -> also bad idea.


I am suggesting the hideout feature in addition to Tasuni, not as a replacement.
would be possible of course, but GGG often stats that they want to keep at least some occasion to interact with towns as 'public' areas instead of just doing everything in and from your HO (mainbly, its the reason why there's no way to port into HO on access and from regular battle areas)
invited by timer @ 10.12.2011
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deutsche Community: www.exiled.eu & ts.exiled.eu
I think this deserves a bump.
Need people to farm endgame with
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