Shadow using Quarterstaff is viable?



Been putting in alot of time into your build idea. I decided to see if I could do the same thing but with the ranger tree since my personal goal was to make a staff build with iron reflexes.

Not sure how the stat requirments will work but I think it could be just as viable as my shadow build.


http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAnEEswguDq0UTRR1FSAZhRmOGjgabCSlJKopBylPKaUqTSzpM0A0MTWGNZI26TqzOtg64TwtPydDeUWOSi5KfUz_TdhOyFBQVElW-lhjWz1en18_YwtnoGwWbPZuqnRBerh8u4Lkg9uHdojxiq-Mz5ARkFWTB5cBm42dqqIAplenhKelrpOvbK9ztQS3Prdyt-K5Q7nNud29OcAuxBXE9sWKxq7G2MlnznHRNdN-1I_Vi9mi3Q3jauQi51LnY-wZ7Djtg-4O7w7wH_Iv8kX2SPxL_MX-Cg==
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F3ral0ne wrote:


Been putting in alot of time into your build idea. I decided to see if I could do the same thing but with the ranger tree since my personal goal was to make a staff build with iron reflexes.

Not sure how the stat requirments will work but I think it could be just as viable as my shadow build.


http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAnEEswguDq0UTRR1FSAZhRmOGjgabCSlJKopBylPKaUqTSzpM0A0MTWGNZI26TqzOtg64TwtPydDeUWOSi5KfUz_TdhOyFBQVElW-lhjWz1en18_YwtnoGwWbPZuqnRBerh8u4Lkg9uHdojxiq-Mz5ARkFWTB5cBm42dqqIAplenhKelrpOvbK9ztQS3Prdyt-K5Q7nNud29OcAuxBXE9sWKxq7G2MlnznHRNdN-1I_Vi9mi3Q3jauQi51LnY-wZ7Djtg-4O7w7wH_Iv8kX2SPxL_MX-Cg==



Class: Ranger
Skill points used: 107
+274 to Strength
+180 to Dexterity
+84 to Intelligence
+54% to Cold Resistance
+54% to Fire Resistance
+39% to Lightning Resistance
0% increased Cold Damage
0% increased Fire Damage
0% increased Lightning Damage
2.9% of Life Regenerated per Second
295% increased maximum Life
48% increased Evasion Rating
103% increased Physical Damage with Staves
4% increased Attack Speed with Staves
27% increased Stun Duration with Staves on enemies
24% increased Accuracy Rating with Staves
19% additional Block Chance With Staves
8% increased Armour
8% increased maximum Energy Shield
You take 30% reduced Extra Damage from Critical Strikes
10% reduced Mana Cost of Skills
+60 to maximum Life
4% increased Attack Speed
Keystones:
Converts all Evasion Rating to Armour
Right now im scratching my head figuring out how mix two paths, one for iron reflexes and another for the left area in the tree. So far the results are not any satisfy, i need some advice for tunning it.


Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgYB_5MhwLMObWxTNZu1GYotg5cGBfkV8PljGtvuDlb6iiLA83z1wKZ0QRR1Dq0ppUyxzkjLgjZ7y0Fyu8M66ywZhn1bUUwgnMpKQ9JdCTeKCv8AzAPbGaLkCAXTPydgQ249bqpFCjXWbPZ6uLc-xq5W2f0w-TRqBILkiq-QETwtxPZ3YoRj5PHEFUouuUOnpe1EPQ8ki3y7xYqTB0WOvTm3cvAfogAUTaloOtjsOBo4p4SQVSlP5CK1BGMLM0ApB8lnlwEabBmFJKo26eNqwBpUkWag-4tm2RhdtHPzcRjX


Class: Shadow
Skill points used: 111
+244 to Strength
+282 to Dexterity
+112 to Intelligence
+45% to Cold Resistance
+45% to Fire Resistance
+60% to Lightning Resistance
0% increased Cold Damage
0% increased Fire Damage
0% increased Lightning Damage
21% increased Attack Speed
56% increased Physical Damage with Two Handed Melee Weapons
12% increased Attack Speed with Two Handed Melee Weapons
116% increased maximum Life
70% increased Evasion Rating
56% increased Accuracy Rating
8% increased Melee Physical Damage
16% increased Stun Duration with Two Handed Melee Weapons on enemies
8% increased Accuracy Rating with Two Handed Melee Weapons
15% additional Block Chance With Staves
91% increased Physical Damage with Staves
6% increased Attack Speed with Staves
+30 to maximum Life
34% increased Stun Duration with Staves on enemies
25% increased Critical Strike Chance with Two Handed Melee Weapons
30% increased Armour
Knocks Back enemies if you get a Critical Strike with a Staff
Keystones:
Converts all Evasion Rating to Armour
Last edited by lazyliquid#3346 on Feb 18, 2013, 9:08:04 AM

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