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wade001 wrote:
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Chris wrote:
/oos was removed because:
a) It's bad if you spam it all the time.
b) It griefs other players as a required part of how it works. The customer support consequences were high.
c) The game will always be slightly out of sync as a result of how physics works. This is acceptable as long as we resync much better than we are currently doing. /oos allowed people to have a fight with no apparent sync problems, then type /oos and see that the corpses shift around so they complain about how bad sync is. The whole point of the prediction system we use is to be a little out of sync in order to hide latency.
d) Its removal forces us to improve resyncing code in the near future.
I am sorry if this post is a little aggressive in tone. As Damien mentioned, I'll be posting very detailed specifics about exactly how this all works and how we plan to fix it soon! This has gone up a lot in the priority list now that the servers are behaving better.
They snuck it back in 2-3 patches ago. Last time I used it was like Sunday, so unless they've removed it a second time.
No.
Last edited by Rhek#3508 on Feb 22, 2013, 5:16:28 PM
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Posted byRhek#3508on Feb 22, 2013, 5:14:53 PM
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/oos worked when Openbeta started. It does work right now too. Maybe it isnt intended, dunno about that, but it is working w/o problem.
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Posted byOmenpapa#5047on Feb 22, 2013, 5:45:40 PM
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Omenpapa wrote:
/oos worked when Openbeta started. It does work right now too. Maybe it isnt intended, dunno about that, but it is working w/o problem.
Thank You.
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Posted byRhek#3508on Feb 22, 2013, 5:48:43 PM
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My reaction time has proven to be less than ideal in logging out quickly, so I made a macro to hit the escape key and click the log out button at the same time. I'm not sure how GGG feels about them, though. The closest thing I found to a response is a mod response toward the bottom of this page: https://www.pathofexile.com/forum/view-thread/64655/page/2
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Posted byIRKSOME#7434on Feb 26, 2013, 8:05:18 PM
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