Rebalance Crit damage and the mechanics. (RT vs Crit + Poison Arrow)

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TreeOfDead wrote:
Surgeons mod on Flask (Recharges 1 Charge When You Deal A Critical Strike) should go! It was mistake from GGG.


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Crit builds are still VASTLY superior to Resolute Technique builds performing in most cases up to 4 times or better than any RT build. In fact getting a resolute build to acceptable damage and aoe levels in comparison to a crit build requires huge investment and top tier items vs just throwing on a couple of crit pieces and taking the standard dex tree crit nodes.

Surgeon’s flasks are way too powerful and need to go. The fact that crit builds pretty much instantly gain near infinite +10 max resistance and up to 200% or more evasion and armor vs other non crit builds is just silly.


Defensive mechanics need a drastic overhaul, I like hard boss encounters and scripted events like malachai, atziri etc. etc. BUT a lot of the skills in this game need such heavy investment into damage nodes and damage orientated gear to make them effective that defense becomes an issue. Some of the most played builds are played because they have huge damage potential with little damage orientated investment leaving far more room for defenses. This creates a very large gap between what is considered meta and... the rest. One of the biggest culprits to this was the removal of CWDT immortal call.


Mana is a BIG issue, it is MUCH harder than it should be to maintain good mana regen to play caster builds without overly investing in mana regen, flat mana, mana leech, mana gain on hit etc. etc. JUST to have relative clear ability leaving your build open to the defensive flaws above where you have invested so much getting your chosen skill to work there is little or no room for defense.


Last edited by Fantoster#6342 on Oct 28, 2015, 4:04:57 AM
where does pa have the highest damage potential i have invested alot in my character already an still no where near uber viable yet an pa has crap party play it is pretty much a solo build unless you have a lvl 28 pa then you might be able to carry a party but still to get that you have invested alot into it to get that my srs summoner still blows pa out of the water in top end dps but i like pa for the mobility of it that where is is fun
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CharanJaydemyr wrote:
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CharanJaydemyr wrote:
GGG took the idea of a critical hit, bent it over a probability table and did vile, possibly illegal things that would require a literal fucktonne of pixelated censorship in most civilised cultures.

And you can trace oh so many of the game's problems, from reflect damage to CoC issues to the Acuity mess, to that one fact.


I stand by this sentiment. It's not about nerfing crit or breaking certain builds. It's about the fact that the concept of a critical strike, as some lucky but awesome occurrence, has been lost to this game for quite a while now. You can't call it a critical strike if you're dealing it the majority/all of the time. Then it's just a fucking strike that deals more damage.

It is short-sighted to say that crit has to stay the way it is because it works/is necesary within the game as it stands. A better approach would be to change the game so that critical strikes are once more functioning as actual critical strikes that deal noticeably more damage than normal strikes rather than expected ones...or at the very least, make the cost of gaining crit strikes much more significant.

Probably too late for that now, but I'm really tired of seeing people trying to defend an illogical mechanic simply because it's good for their build. Think bigger, people. GGG has the power to change not just skills but the way those skills interact with the game. Like I said, they probably won't now, but only someone blinded by their own character power can't see that 'crit strikes' in this game are broken by their ease and frequency of execution.


part of this is a big part of the charm of the game. You can pick a stat, and focus on building it, and make it broken, and then support that brokedness with gear and skills.

it has been a keystone to theory crafting and long term retention, not just crit, but the idea of breaking a stat or two and then making a broken build from it.

resists, life, es, block, regen, cast/attack speed, mana reduction, buff effect, curses, auras, crit, crit dmg, phys reduction.

All these stats have been a focus and key to broken ass builds when mixed with skills and gear.

I will say though crit used to fairly hard to focus to broken levels, and not nearly as rewarded as it is after CoC, it used to be a treat to see a good build with ridiculous crit chance, usually something drawn up by invalesco, but not many builds specialized purely in crit. So it might be too easy to stack now, and it probably is too rewarded to stack it up, as it works for a lot of builds and a lot of set ups, but the solution is not to make it cap at like 25%. That isn't this game, never has been.
Hey...is this thing on?


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lolozori wrote:

...(well in D&D you can pull crit every now and then but still you need the D20 to favor you+ there is also critical miss in RPG)


Imagine if POE had critical miss? you one-shot yourself just clicking on the mouse XD




Uhh... I want this soooo bad in PoE. Sooo bad. And in PoE you can't roll a 1 and then lie and say you rolled a 20. LOL


...


Soooo bad. GGG... please?

:D lol
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Shinare wrote:


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lolozori wrote:

...(well in D&D you can pull crit every now and then but still you need the D20 to favor you+ there is also critical miss in RPG)


Imagine if POE had critical miss? you one-shot yourself just clicking on the mouse XD




Uhh... I want this soooo bad in PoE. Sooo bad. And in PoE you can't roll a 1 and then lie and say you rolled a 20. LOL


...


Soooo bad. GGG... please?

:D lol


Haha Lmao

Make it GGG :D
"
You don t understand that Crit is supposed to be some kind of super lucky shot of a life time , it was what crit originaly been created for.
In other game maybe, but not in this one. The multiple sources of crit chance speak for themselves.

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...(well in D&D you can pull crit every now and then but still you need the D20 to favor you+ there is also critical miss in RPG)
Mechanically, D&D is an extremely poorly designed game (original edition is 40 years old after all). I won't take it as a reference.
Ranger builds list: /917964
When two witches watch two watches, which witch watches which watch?
If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
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caboom wrote:
elemental ailemts on crit and surgeon mod needs to go, the rest is fine becouse they trade survival for more damage.



this crit should have to spec to apply elemental ailment like with RT
and syrgeon need to go are non crit should have an equivalent


let's start with this :)


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ffogell wrote:
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caboom wrote:
elemental ailemts on crit and surgeon mod needs to go, the rest is fine becouse they trade survival for more damage.



this crit should have to spec to apply elemental ailment like with RT
and syrgeon need to go are non crit should have an equivalent


let's start with this :)




Or how about we do neither because its been in the game this long it isn't going anywhere if it was going to be removed it would have went with 2.0, but it didn't because its the way GGG wants it to work.

Maps now have chance to avoid aliments, so that nerfs this stat on it, in addition they did change the way these get applied in 2.0.


Surgeons mod is fine, people want to make an excuse that its OP but it doesn't actually do anything differently for regular mapping then standard flask, as you should be killing enough to spam flask if you so want (and build around it) So the only thing it allows for you to do is spam your flask without checking how much longer is left on the duration, basically it allows for you to play lazy. Extended engagements, like uber atziri sees benefit of this mod, but the "best" builds that do uber atziri aren't even crit based, at least not the first ones to do it are. (PA, incinerate, srs)


Again people just parroting what other people say without doing any thinking themselves. Tell me what is the difference between these 2 flask when they are active:



Spoiler
(there isn't one)
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
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goetzjam wrote:
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ffogell wrote:
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caboom wrote:
elemental ailemts on crit and surgeon mod needs to go, the rest is fine becouse they trade survival for more damage.



this crit should have to spec to apply elemental ailment like with RT
and syrgeon need to go are non crit should have an equivalent


let's start with this :)




Or how about we do neither because its been in the game this long it isn't going anywhere if it was going to be removed it would have went with 2.0, but it didn't because its the way GGG wants it to work.

Maps now have chance to avoid aliments, so that nerfs this stat on it, in addition they did change the way these get applied in 2.0.


Surgeons mod is fine, people want to make an excuse that its OP but it doesn't actually do anything differently for regular mapping then standard flask, as you should be killing enough to spam flask if you so want (and build around it) So the only thing it allows for you to do is spam your flask without checking how much longer is left on the duration, basically it allows for you to play lazy. Extended engagements, like uber atziri sees benefit of this mod, but the "best" builds that do uber atziri aren't even crit based, at least not the first ones to do it are. (PA, incinerate, srs)


Again people just parroting what other people say without doing any thinking themselves. Tell me what is the difference between these 2 flask when they are active:



Spoiler
(there isn't one)



Surgeon on boss is huge and make a difference, in map I agree though you dont see much difference.

As for status ailment , even if GGG didnt change it in 2.0 doesnt mean it is balanced , every major release they always leave stuff in the dust.

Having played both rt and crit , I find that its unfair crit build have it free , as RT you need to work for it... (not ignite but shock and freeze are really harder to apply as RT ) and the damage shock bring to dps is way more important on RT than on Crit where it already higher.

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ffogell wrote:


Surgeon on boss is huge and make a difference, in map I agree though you dont see much difference.

As for status ailment , even if GGG didnt change it in 2.0 doesnt mean it is balanced , every major release they always leave stuff in the dust.

Having played both rt and crit , I find that its unfair crit build have it free , as RT you need to work for it... (not ignite but shock and freeze are really harder to apply as RT ) and the damage shock bring to dps is way more important on RT than on Crit where it already higher.



On what bosses though? Typically if you are doing something like a shrine map you put a lightning pot or two on either before or swap before the last few mobs before her so you can fill them. If you can't kill her in 2-4 flask charge useage your build has other issues.


Crit investment isn't free. When the game was designed stuff like this was decided based off of the investment and sacrifices builds would have to due in order to get them. In addition it was probably mainly does as such so that SPELL BUILDS can apply those aliments, attacks were probably a side effect. As much as you view as it not being "fair" for RT builds to have to invest into it, spell builds are already suffering in 2.0 (except you know incinerate, which isn't a spell that can crit anyway) so suggesting they get nerfed further is just asinine.

This isn't 1.2 when llst was the super broken OP build that was immune to everything.

Much like people think that crit chance shouldn't be as high as it is they don't understand that status aliments being attached with crit as well is a design choice that is as old as the game is. No legit arguments have EVER been made to change it, which is why it hasn't been changed.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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