Charms in flask slots.
No active abilities. Ever.
Just leave it passive. |
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" Anything "new" will throw the game out of balance, although personally I guess I'm okay with that, because I think the difficulty of this game needs to be toned down (just a bit). So charms might provide a minor edge(*). I would put a charm as a small icon to either side of the character head. If I did it, I would actually make them white gems, but make them work a bit like passives. (*) But tell me, wouldn't we all use health charms? Last edited by Courageous#0687 on Feb 14, 2013, 1:46:38 PM
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" No. For example - CI users. And some ranged classes. And summoners. Of cause, some will consider going all +HP. But I think charms should give relatively small bonuses. Like +50 HP at most. So, 250 HP vs 5 x 1000 hp restore? Many will combine / take flasks. IGN: Sociopathy
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