Charms in flask slots.

No active abilities. Ever.
Just leave it passive.
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I don't approve. Replacements of the flasks is a bad idea, as it takes away the skills that is required in handling them. I am not against charms, but it has to be something new.


Anything "new" will throw the game out of balance, although personally I guess I'm okay with that, because I think the difficulty of this game needs to be toned down (just a bit). So charms might provide a minor edge(*).

I would put a charm as a small icon to either side of the character head.

If I did it, I would actually make them white gems, but make them work a bit like passives.

(*) But tell me, wouldn't we all use health charms?
Last edited by Courageous#0687 on Feb 14, 2013, 1:46:38 PM
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Courageous wrote:

(*) But tell me, wouldn't we all use health charms?


No. For example - CI users. And some ranged classes. And summoners.
Of cause, some will consider going all +HP.

But I think charms should give relatively small bonuses. Like +50 HP at most.
So, 250 HP vs 5 x 1000 hp restore? Many will combine / take flasks.
IGN: Sociopathy

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