Development Manifesto Article on Warbands and Tempest Content

keep going...
HYPED ! :D
Can someone please make a Rainbow Power Ranger guild, it seems all the Seraph sets are following the color of the Rainbow, which is pretty awesome.
"Your grandchildren will awaken screaming in memory of what I utter today!"
- Path of Exile, Legacy Whispers of Doom Keystone
Ye- hopefully those dates start at the beginning of the weekend.
Who cares, game is unplayable in eu now, without a VPN. but ggg doesnt seem to care
I'm a little disappointed to see that these leagues didn't make it into the core game.

I feel like Warbands didn't change the game at all unless you were grinding the painful challenge of killing all the leaders. Though, I don't see there being any reason to not add them to the core game, even with a lower chance to encounter them.

Tempest seems like overall was really good. The only downside was leveling with some tempests. It changed the way people played, ran maps, and what maps you ran. Despite the leveling woes of some players, it was a really fun league, and it's disappointing that it'll mostly be a Zana mod or race type.
"
TheAnuhart wrote:
"
Chris wrote:
We're also planning a manifesto post on Friday to discuss some changes related to Maps that we'll be trying out in the one-month leagues that start late next week.



Two things.

1) This means that the core game is stuck with this shitty map system without change for the next at least month, probably two month? WTF?

2) You are going to test out whatever it is in the 1 month all mods league which is a freakin map piñata league, free stacking Zana mods which are pretty much the meat and drink of map sustainability in the core game right now. WTActualF?

^ THIS!

Nothing more to say. :(
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
ty, i think 3 month is ideal for temp leagues
"
Haaxxx wrote:
"We plan to add a Unique Strongbox that spawns Warbands members. We're considering map mods and other incidental content that cause Warbands to occur from time to time."


I'm sorry, but this is a really bad idea, the source of so many future RIPs on hardcore.


Game engine sucks, especially when dealing with instantly loading props & mtx textures/effects for rogue exiles, as soon as the player opens a box.

Those unique box resources are not included in the "loading screen" duration, and don't boast them as a "game feature", it just rips characters because of the flawed design.


GGG, don't do this, unless you manage to fix the box issues first. Give them a random algo that's set into motion in the loading screen, together with the map tile layout randomizing, props/boxes/clickable spawn locations, etc.

This would solve the issue, maybe increase the "loading screen" time, but players will be happier, and no box RIPs.


Don't you get insane negative user feedback from players RIPing in the box loading sequence, due to screen-freeze and 0 fps drop?

This.
"
marcosyy87 wrote:
ty, i think 3 month is ideal for temp leagues


No, not at all, 3 month WAY too fast and very low for league.

4-5 month league would be great.

And WHY WARBANDS CAN NOT BE IMPLIED TO THE CORE GAME?
AH?
CROSS-LEAGUE TRADING: pathofexile.com/forum/view-thread/1418564

Report Forum Post

Report Account:

Report Type

Additional Info