What if Poe had been all about uniques instead of rares?

I wish uniques were toned down - they are way too good and it wasnt supposed to be that way.

OFC MFers like them OP so they only have to pick up uniques and makes life easy. No IDing thousands of rares and mulling over stats. But Rares should be the GG. Seems only in CI and jewelry/weapons to be the case.
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Last edited by Aim_Deep#3474 on Sep 4, 2015, 12:04:19 PM
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Aim_Deep wrote:
I wish uniques were toned down - they are way too good and it wasnt supposed to be that way.

OFC MFers like them OP so they only have to pick up uniques and makes life easy. No IDing thousands of rares and mulling over stats. But Rares should be the GG. Seems only in CI and jewelry/weapons to be the case.

I don't know about you but I'm pretty sure most MFers pick up everything (rares) to sell for alterations. I mean if your going to make up a point at least have the the userbase your referencing be on point.
Personally I think the day blizz made rares not worth picking up and full legendary setups were now impossible to beat was the day they killed the loot in diablo 3, and for me killed a lot of the game as a result.

I prefer the randomness, I like the feeling that its possible to find a ridiculous item, not some predesigned powerful unique but a randomly rolled rare that is potentially outrageous beyond any unique. uniques just feel so cookie cutter, when I play diablo 3 it feels like painting by numbers, Im not an artist Im like someone building a model from a set plan, its not my model Im just the one who puts these spoon fed parts together. D3 feels like one of those magazine subscriptions where every week you get the next little component to build up the exact same thing as everyone else, a creative hobby for people with no imagination or creativity.

I would also sooner go all rare with the unique affixes in the pool than go all uniques, but honestly I like it just the way it is now.

I use very few uniques, i feel like the more and more powerful your characters and gear get in this game the less you tend to use uniques. I have characters that use none, a few that use 1 unique and a few that use 2, Im not sure I have any that go beyond 2 now. I really like that I have 0 unique item characters that are absolutely beastly and can destroy endgame content, some of my most powerful builds. That feels like a really healthy item situation and means that Im checking almost all my rare item drops still even at such a late stage in the game.

Im playing a bit of d3 s4, my char is 3 days old and already its not even worth me looking at rare items now, just destroy all at the blacksmith. Rares in that game have been relegated to magic items basically, youd only pick them up if you value the crafting materials from vendoring them. It basically means that now when you farm you only find 3 or 4 actual items per run, because theyre legendary, and then you vendor 99% of them too. People complained they couldnt find items but now they find even less items in practice and theyre still virtually all vendor trash. the devs gave people what they asked for, knowing it wasnt really what they wanted, knowing it would make the game worse but they did it anyway just to be able to make good PR patch notes that would tempt people back to the game. I dunno man, such a bad move imo.


GGG went too far with all this +3 life rolling on an ilvl78 chest etc though, they keep making rare drops more and more shit by diluting the mod pool on purpose, I really hate that. Gear progression was a bit too fast, sure, but such a bad way of going about altering that imo when they could have just pushed mod tiers higher up the ilvls. Its too random and too hard to find middle of the road rares now imo.
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Snorkle_uk wrote:
GGG went too far with all this +3 life rolling on an ilvl78 chest etc though, they keep making rare drops more and more shit by diluting the mod pool on purpose, I really hate that. Gear progression was a bit too fast, sure, but such a bad way of going about altering that imo when they could have just pushed mod tiers higher up the ilvls. Its too random and too hard to find middle of the road rares now imo.
I'm not sure about "too far" but I also don't like it. For example, imagine if "x% chance to ignite," "x% chance to freeze," and "x% chance to shock" where available on weapons and rings. For some players this would be good news (replacing cookie-cutter unique itemization), but a lot of builds would get nothing but drawback out of it - the affixes THOSE builds want just became less likely, with these less useful affixes sometimes showing up instead. THAT is the proper way to dilute an affix pool, NOT plaguing players with junk affixes which are good news to no one.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
It is a synergy of both. You can for example have a Lightning Coil, but if you do not have the capacity of capping lightning resistances with decent rare items the Coil becomes a somewhat useless item.

Personally I think GGG gave right on the mark to balance between unique and rare items.
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?

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