What if Poe had been all about uniques instead of rares?



I think the idea behind this game (if i understood well) was that rares are the ultimate uniques, they are the ultimate goal to farm.

Imo In reality it is not.




At low level I understand that rares are made of a lot of troll mods and potentialy some good ones but when playing past level 70 it become painful.

In end-game rare drop are so bad and the rolls we get are so shity we just vendor them.

Uniques items are the only thing people are trying to farm because they are the only items with interesting mods for starting toon or end-game mapping.




Right now everyone want to drop uniques simply because rares are boring and even if they where to be nicely rolled (like for exemple life+res+dps) they are still so uninteresting to create builds.

Masters can create cool mods but it is still based on a crappy crafting system not really fun to play so much you need to farm for a one chance/1000 to get the base you want.

What if GGG had designed the game around unique instead of rares?

Well rares would still be shit most of the time and have boring rolls, something that is allready ingame.

Maybe however they would release much more uniques, they would focus the developpement to really make interesting uniques and think about exotic builds possibilities.

It is possible the game would still be on A3 and very little new content in term of level design but instead we would every week get new unique to use for creating interesting and crazy builds.




The fact rares drop boring mods and most of the time are useless in end-game make me think maybe they should have targeted their game around unique instead. After all if the drops are fun and interesting then people would enjoy actualy playing the game instead of flipping in hope to get a Shav or a Kaom.




Do you guys think Poe would be better(or worse) if uniques would have been the main focus point of POE instead of players crafting rares?

Ps: got windows 10 and I dont know why but my english grammar tool don t work. Hope this text don t give you headhaches.
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Last edited by lolozori#1147 on Sep 4, 2015, 3:43:27 AM
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lolozori wrote:
Ps: got windows 10 and I dont know why but my english grammar tool don t work. Hope this text don t give you headhaches.

A good reason to actually learn the grammar yourself. It's no fun, having to rely on unreliable tools to be able to express oneself clearly. :)

/offtopic
The more you depend on forces outside yourself, the more you are dominated by them.
--Harold Sherman
Almost everybody uses a mix of uniques and rares. Oten the uniques define the build and the rares complement it by providing resistances, attributes, extra dps/leech etc.

In some cases, the rares are BiS by a long shot: try to find something better for a life-based crit Windripper as:
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
And I am sending my Heart to you
--- Love, Malachai
Last edited by Flapdrol#5373 on Sep 4, 2015, 4:31:54 AM
I didn't like it when they added light radius and less requirements as mods.

I still think it was bad, imo it makes the chance of finding a good rare unreasonably low.
Last edited by Sisaroth#5793 on Sep 4, 2015, 4:35:19 AM
I think uniques are for the most part in a good place in PoE. In fact, I'd say PoE is already built around uniques.

Low-level ones are often useful leveling since they tend to be a good deal better than what you can reasonably expect to find, while high-level uniques or combinations thereof are often key parts to certain builds. Items like Mjölner, Whispering Ice, Shavs, Snakebites, etc. make interesting builds or playstyles possible by providing unique mechanics you can't really get anywhere else.

Sure, there are quite a few uniques that are just utter trash, and some are little more than ultimately boring bundles of desirable mods

Personally, I prefer uniques to be exactly that - unique. I want them to be special snowflake items that may seem weird at first glance, but offer interesting opportunities for exotic builds. And isn't that what PoE is all about?
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Flapdrol wrote:
Almost everybody uses a mix of uniques and rares. Oten the uniques define the build and the rares complement it by providing resistances, attributes, extra dps/leech etc.

In some cases, the rares are BiS by a long shot: try to find something better for a life-based crit Windripper as:


Yeah I think they are nicely balanced.I think if just uniques existed it would actually make the game more dull not less.Getting your stats to a decent level is part of the fun but you wouldn't be able to do that with uniques,they'd have to end up being a hybrid of unique and rare which would more or less be the same thing except you have one item type instead of two,variety is the spice of life as they say.

Another thing with uniques is the stats are always the same where as rares have different combinations which when you hit a good combo it can be exhilarating.
Last edited by Kavlor#3571 on Sep 4, 2015, 4:43:08 AM
I got to agree a bit. I would actually prefer if rares would be more of a focus, like the concept they aim for, but I think that's not really possible anymore. But still, crazy mods would be great. Been hoping for this since forever. Funny procs, like creating a certain spell on kill or gimmicky things. But I think that is really hard to realize due to balance and the general rndfactor. Crafting and finding good rares has already enough variance (or does it?).
IGN: Scordalia_
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lolozori wrote:


I think the idea behind this game (if i understood well) was that rares are the ultimate uniques, they are the ultimate goal to farm.

Imo In reality it is not.


I disagree completely. There are examples for broken overpowered uniques in the game, like Hegemony's Era, but these will be fixed to sane levels, I am sure.
Apart from that most uniques really make you suffer for what you get.


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lolozori wrote:

At low level I understand that rares are made of a lot of troll mods and potentialy some good ones but when playing past level 70 it become painful.

In end-game rare drop are so bad and the rolls we get are so shity we just vendor them.

Uniques items are the only thing people are trying to farm because they are the only items with interesting mods for starting toon or end-game mapping.

You have to know what to pick up, especially in high quant maps where the screen gets cluttered with rares.
And you have to know what builds want to see the worth of items and mods.
People don't farm specific uniques, no idea where you got that from.



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lolozori wrote:

Right now everyone want to drop uniques simply because rares are boring and even if they where to be nicely rolled (like for exemple life+res+dps) they are still so uninteresting to create builds.

Masters can create cool mods but it is still based on a crappy crafting system not really fun to play so much you need to farm for a one chance/1000 to get the base you want.


Uniques are ONE way to create an interesting build mate, you still have the skilltree and skillgems to toy around with. Why is your view that limited?


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lolozori wrote:

What if GGG had designed the game around unique instead of rares?


It would suck balls like d3 does. Uniques being best-in-slot for every slot there would be no point for picking them up. Part of GGGs vision is to give options to the player, not removing them.

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lolozori wrote:

Well rares would still be shit most of the time and have boring rolls, something that is allready ingame.


They would have to be shit all the time, as you are looking for your best-in-slot unique.


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lolozori wrote:

Maybe however they would release much more uniques, they would focus the developpement to really make interesting uniques and think about exotic builds possibilities.


I don't want to sound rude, but are we playing the same game? We currently have 444 unique items in the game and you are telling me you finally want unique options to create "interesting builds"? My mind is blown.

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lolozori wrote:

The fact rares drop boring mods and most of the time are useless in end-game


Dude, your benchmark of what is "useless", "needed", "good" or "bad" is completely broken. Fix it to enjoy the game please. ;)
Perception is reality.
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widardd wrote:


Uniques are ONE way to create an interesting build mate, you still have the skilltree and skillgems to toy around with. Why is your view that limited?



All your point defend themselves so I will not debate if your wrong or right even if I don t agree,


I will answer to this point.

The skill tree is pretty much the same for everyone. Yes some class can get better dps as a caster than other and invers but pretty much all the tree can be used the same way if you are a marauder or a witch.

In the end there is only few different builds in this game that work in end-game. With the tree if you are a witch or a marauder you will end up using cyclone the same way if you want to create a phy build or a COMK one.

The tree does permit plenty of different builds from low level to middle one but once you get to mapping only few can actualy work.

In end-game the real build diversity does not come from the tree or rares but from uniques people use.

I am not talking about some full dps clear speed boom boom builds but original and interesting builds.

There is very little possibilities for support builds on the tree for exemple. You create them because of some uniques. I don t know if you could create a support build just using the skill tree and rares.

There is allready a lot of uniques in the game but few open the door to exotic gameplay that you can t find on the tree.

Imo the tree in the end make most of the build similar since all builds have access to most of it. So if one nod is the best to use in end-game, all the builds will use it for sure.

Build enabling unique are fun because they permit you to create exotic things that might not be on the tree. That is what I am talking about, what if the game had plenty of unique with weird skills, combos and behaviors not able to be found on the tree.

Maybe in the end people would still use the same unique like they use the same keystones right now, but maybe if there is some crazy mods on items then the possibility of builds would be greater than the one you get just from the tree or those boring dps based rares.

I wouldn t mind if Rares could be the ultimate uniques but right now rares just drop pretty much only defensive or offensive boost not at all new doors for new builds like uniques.
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Last edited by lolozori#1147 on Sep 4, 2015, 6:18:54 AM
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lolozori wrote:

The tree does permit plenty of different builds from low level to middle one but once you get to mapping only few can actualy work.

That's just nonsense, unless by "few" you mean "only about a thousand different builds from 10 billion possible 110 point skilltrees".

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Maybe in the end people would still use the same unique like they use the same keystones right now, but maybe if there is some crazy mods on items then the possibility of builds would be greater than the one you get just from the tree or those boring dps based rares.

This all exists. Just stop looking at streamers and FOTM.
Think outside the box.

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I wouldn t mind if Rares could be the ultimate uniques but right now rares just drop pretty much only defensive or offensive boost not at all new doors for new builds like uniques.

...and that's why there's hundreds of uniques.
Rares and some Uniques - reliable stats (damage, life, resists)
The other Uniques - "unique" stuff that enables builds

Did you even read through a list of all unique items?
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