Bandit Reward respec after 2.0

So here's the thing. In 2.0, the balance of the bandit rewards was touched upon for normal and cruel. Moreover, Frenzy charges were changed and became more desirable, which affects the Merciless bandit reward.

Rewards thats were worth it now might be not, or vice versa. Still, GGG stubbornly did not give us free bandit reward respecs, which I heavily disapprove of.

Add that to the fact that the recipe is ludicrously expensive for most people (there is no way on earth that any of these rewards is worth 20 regrets - 1 regret would have been a much more appropriate cost) and many of my higher level characters now find themselves not able to get the most out of their build because of the changes. Why are massive changes to the tree accompanied by free respecs, but massive changes to bandit rewards are not?

(A fix of lowering the recipe cost would so easily solve this...)
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Last edited by PrimordialDarkness#3913 on Aug 28, 2015, 1:41:37 PM
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Bandit rewards were designed to be "perm" choices for a character, simply because the tree or the values of the rewards change slighty doens't mean you should get these for free.

The tree has massive changes, the bandit rewards at best have small changes that don't "ruin" the reward or choice you made before.


Frenzy buff was amazing and its probably the larger of the changes. You might consider dropping the endurance charge for it, until you remember the phys damage was buffed and having that extra endurance charge you had previously is too good to lose.

You wouldnt change from power charge>frenzy if your a crit build.


Flat mana was buffed, aside from being a CI or low life build you always took the 40 life. If you got the skill point and think 60 mana is now worth it, why shouldnt you pay to change?

The other changes weren't any different then previous patches, just small number changes.


Again these werent even designed to be something you changed, the cost prevents players from completely changing a playstyle of a character without paying. I have no issue with that, we are talking about a very small overall benefit in terms of patch to patch vs being given the whole tree free to change.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
Bandit rewards were designed to be "perm" choices for a character, simply because the tree or the values of the rewards change slighty doens't mean you should get these for free.

The tree has massive changes, the bandit rewards at best have small changes that don't "ruin" the reward or choice you made before.


Frenzy buff was amazing and its probably the larger of the changes. You might consider dropping the endurance charge for it, until you remember the phys damage was buffed and having that extra endurance charge you had previously is too good to lose.

You wouldnt change from power charge>frenzy if your a crit build.


Flat mana was buffed, aside from being a CI or low life build you always took the 40 life. If you got the skill point and think 60 mana is now worth it, why shouldnt you pay to change?

The other changes weren't any different then previous patches, just small number changes.


Again these werent even designed to be something you changed, the cost prevents players from completely changing a playstyle of a character without paying. I have no issue with that, we are talking about a very small overall benefit in terms of patch to patch vs being given the whole tree free to change.


Bandits were designed to be permanent, yes.
There was also no regular, large tree revamps and passive resets.
Since, it has become possible to respec bandits, at a cost.

Meta is often forced so brutally, tree changed radically and a character reset in a new meta where the former build is just not viable. That means a character without a build, a new meta, a free respec and 3 allocated bandits. That doesn't make sense.

Bandits should be reset, or at least given the option of reset with every passive reset. It does no harm.

Casually casual.

"
TheAnuhart wrote:

Bandits were designed to be permanent, yes.
There was also no regular, large tree revamps and passive resets.
Since, it has become possible to respec bandits, at a cost.

Meta is often forced so brutally, tree changed radically and a character reset in a new meta where the former build is just not viable. That means a character without a build, a new meta, a free respec and 3 allocated bandits. That doesn't make sense.

Bandits should be reset, or at least given the option of reset with every passive reset. It does no harm.



They don't gut complete playstyles when they change the tree though.

That flat life is still flat life.

Flat mana is still flat mana.

No one in their right mind takes the res one, maybe if it was +max res sure.


Attackspeed\castspeed and phys damage all just have number tweaks. If you are an attack based character and got the AS before, its still going to be good after the changes if you want to switch to phys, then you are changing what you initially had the character for. AS and phys for most are interchangeable.


The charges havent changed aside from frenzy, like I stated somewhere else, crit based are going to stick with power charge. After the buff to physical damage the endurance charge is still going to be really good. You might want to switch because of the more multiplier to frenzy, but typically you build around those.


Ultimately though people complaining about this likely only have 1-2 at most they want to change as most standard players play 1 character, unlike in temp leagues where people play multiple ones. So your playing on a perm league with a designed perm choice and complaining you have to pay to change it? Suck it up and pay for the regrets, its not that high of cost or that big of a deal.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Lol.

It's funny, but also really sad.
Casually casual.

I wish there was a button to stop goetzidiot from posting on my threads. As it is, even if I report him it does nothing, since he's a GGG knight with multiple supporter packs and won't get a probation ever.

@goetzam

If you don't understand that there are multiple builds which used to take NO charges before (+1 end charge was largely useless due to cwdt-ec-ic being so prevalent, +1 frenzy was very niche at best and +1 power was also many times overkill) and now want to take them (all melee builds would want end charge now, poison arrow and many others want frenzy), and if you also don't understand that all charges now come with a 2 point cost so it is MORE cost efficient to take power charge rewards than spec them on the tree, then I feel sad for your intelligence.

The worst part is that you probably understand it but feel compelled to defend GGG for some bizarre reason that I don't want to know.

Anyway, kindly please don't post on any thread I make from now on.
Love the games. PoE1 way more so than PoE2, but still enjoying both.

Hate the company. The scummy, lying, fake and shitty facade, the excuses, the failures, and most of all, the "Vision".

Keep both of those in mind when reading my posts.
Last edited by PrimordialDarkness#3913 on Aug 29, 2015, 11:29:27 AM

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