multiple Immortal Calls possible or it has shared cd?

Would it be possible to stick Immortal Call into different equipment parts like 1 in weapon, 1 in boots, 1 in chest, etc.
Would they proc independently or do they have shared cooldown (like the warcries do)?

thanks ahead
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Last bumped on Apr 27, 2018, 4:32:33 AM
it has shared cd
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
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Raye wrote:
Trigger gems do have shared cooldown, but that's not necessarily a problem. The CD is short so while stops IC spam you can at least still run multiple CwDT setups at different level, so you have one result for small damage and something else for bigger hits.

Trigger Supports do not have any cooldown at all. They add a cooldown to linked Skills, and cooldowns are shared between the same Skill.
Immortal Call has its own built-in cooldown of three seconds though, which is far more than what CwDT would give. Not going to be much benefit in running multiple copies nowadays...
Does the cooldown start when IC procs or when the buff ends?

What's the exact timing on how this setup would work?

Cleave > COMK > IC
IC > Inc Dur > CWDT
You can see the cooldown in the hotkey bar if you hotkey it. Just like any cooldown skill. The cooldown starts when it procs.

For your setup, whenever you kill stuff with cleave it would proc IC, unless IC was still on cooldown.
Whenever you took damage from hits, it would increase the damage counter for the cwdt-linked IC gem. When you took enough damage to reach or surpass the threshold, it would cast ICand reset the counter. If IC was still on cooldown then it would not reset the counter, but would wait until you got hit again to try to cast it again.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron on Apr 27, 2018, 1:56:19 AM
Also remember you will lose all Endurance charges after first Immortal Call cast, so even without cooldown consequent casts are much less efficient.

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