Vigilant Strike build idea for 2.0

I've been playing a lot of marauder recently and have noticed that no one seems to be building a guide for a pure vigilant strike build that doesn't rely on high priced items. So I decided to try and build one myself for a cheap amount of money, about 3 ex.

So far I've made two trees, one for two handed marauder and one for one handed marauder, both use maces for stun threshold as that is what will give you endurance charges.

The two-handed maces tree: http://poeurl.com/zvwHvH7
In this the tree gets more damage and is slightly less tanky, dropping the fortify effect skill nodes in favor or two handed damage nodes.

The one-handed maces tree: http://poeurl.com/zvwHEBQ
In this tree you focus more on getting the fortify affect, dropping two 15% mace damage nodes in favor of the fortify skill nodes to become more tanky.

What would you use for gear in this build when you're on a budget?
Well first off you would want to get a Kingsguard once you can reach the level to use it, the gain 100 life when an endurance charge is used is very good for this build as it revolves around a skill that mainly uses endurance charges. Secondly, if we want to max out our stun chance on enemy's we use a Callinellus Malleus, or if you're in favor of getting more damage as you level up higher any high dps mace that makes do for you is fine. If you're going the route of two handed maces with this build then you don't need any specific mace, a Marohi Erqi could be helpful for stun duration on enemies but that's about it, Kongor's Undying Rage can be used as a cheap alternative for a high damage two handed mace.

Ok, now for the gem links.
We want to use vigilant strike of course seeing as this is a vigilant strike build. We also need endurance charges so endurance charges on stun is needed, we also need some more stun to get near 100% reduced enemy stun threshold we use stun. Then seeing as this is a non-aoe skill we put melee splash into the links. Then once you get a five link you can use multistrike for more damage and chance of stunning the enemy for endurance charges. Finally, we can use faster attacks for damage, life on hit for survivability or, we can use knockback to group enemies up together for more kills.

So in the end our links are Vigilant Strike - Endurance Charge on Melee Stun - Stun - Melee Splash - Multistrike - Faster Attacks/Life on Hit/Knockback.

In case you ever run across anything that can't be stunned we run Heavy Strike - Melee Splash - Multistrike - Life on Hit in our gloves/helmet/boots.

The aura's that we run are Herald of Ice, linked with curse on hit and Warlord's Mark. We can also switch out Herald of Ice for Herald of Lightning depending on what you want.
The second aura that we run is either Vitality for life regeneration or Determination for armour, this is just for pure survivability on this aura, you can choose whether you want to run these aura's or not but it should be fine while in end game to sustain your mana.

The two health potions that we run should be eternals at end game, they would be a Surgeon's Eternal Life Flask of Staunching and a Seething Eternal Life Flask of Iron Skin.
The Mana flask that we run if possible should be a Saturated Sanctified Mana Flask of Grounding or a Saturated Eternal Mana Flask of Grounding. We can switch out the suffix modifier for any of the three elemental suffix modifiers but note that this changes the two elemental resistance flask that we run.

Our final two flasks would both be elemental resistance flasks, two out of three of the Ruby Flask, Sapphire Flask, or Topaz Flasks. We would run surgeon's on both with of Dousing on the Ruby Flask, of Heat on the Sapphire flask, or of Grounding on the Topaz Flask.

Our belt will most likely be our main source of resistances, if rolled correctly it would have three resistances, life and armour.

Our boots, gloves, and helmet would have the rest of our needed resistances. If you're running the one handed version of the build the shield would take some of the resistances from the other items on our build so that they may run different modifiers that may improve our survivability or damage.

Our rings would be rolled for damage as would our amulet, they also may need intelligence or dexterity depending on different skills that you're running.

Thank you for taking the time to read my build idea and good luck to you on your current and future characters.

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