Pyre and increased fire / cold damage?

Hello, I fully intend to have a (somewhat) working build with Pyre, Sapphire ring - the one that converts all cold to fire damage.
However, I am unsure how the skilltree affects ice skills converted to fire. I assume that increased cold damage increases the damage of the skill before the conversion, and that increased fire adds ontop of that. And that increased elemental damage just affect one of them (which is irrelevant due to 100% conversion).

I also wonder if it's possible to link something like increased burning damage to a cold spell and have the full effect of the gem?

Can I simply think of cold spells as fire spells instead?
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meroi wrote:
Hello, I fully intend to have a (somewhat) working build with Pyre, Sapphire ring - the one that converts all cold to fire damage.
However, I am unsure how the skilltree affects ice skills converted to fire. I assume that increased cold damage increases the damage of the skill before the conversion, and that increased fire adds ontop of that. And that increased elemental damage just affect one of them (which is irrelevant due to 100% conversion).

I also wonder if it's possible to link something like increased burning damage to a cold spell and have the full effect of the gem?

Can I simply think of cold spells as fire spells instead?


yep everything that +% cold dmg skills work like +% fire dmg skills...

its like you said that instead of cold dmg skills=fire dmg skills afaik
So that's fair. How about the skillpoints that increase fire AND cold (not lightning)? Does it give twice the amount, or only one?
Up right from witch there's a Snowforged that gives 25% increase fire damage and 25% increase cold damage (and some crit). Does it give 25% cold to the skill before it's converted, then adds 25% increase fire on the converted one?
Conversion occurs before Damage modifiers are applied.
Converted Damage benefits from (EDIT: Damage) modifiers to the source-type.

Snowforged grants two separate modifiers: 25% Increased Cold Damage, and 25% Increased Fire Damage. Because they are separate modifiers, they can apply to the same Damage value.
Cold Damage that is Converted to Fire will receive 50% Increased Damage from Snowforged.


'Similar but not the same' case: "Increased Armour and Evasion" is a single modifier, and will apply once to Evasion that is Converted to Armour through Iron Reflexes.
Last edited by Vipermagi#0984 on Aug 6, 2015, 11:30:55 AM
That sounds nice.
I assume penetration is calculated last, so there's no benefit from cold penetration?
And same goes for chance to freeze and alike?
Correct. Converted Damage only benefits from Damage multipliers to the source-type, but it is not Cold Damage for the purposes of Resists, status ailments and the like.
Made a small edit to my previous post to specify I am talking about Damage modifiers only. :)
Last edited by Vipermagi#0984 on Aug 6, 2015, 11:31:42 AM

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