Faster Projectiles
Post your 0.9.3 feedback for this support here.
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last bumped on Jul 4, 2019, 10:46:22 AM
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All feedback after this point is for 0.9.6.
Balance & Design
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"Technically it sin't, but because it makes so much logical sense that the 'arrows' fired would come down faster with increased arrow/projectile speed, we made a specific exception for this gem. "It does (and should) increase the range of freezing pulse, because freezing pulse is a projectile that has a set amount of time which it can last for, and travels at it's speed in the direction it was cast until that time is up. If you speed it up, then it will be able to get further in the same time, hence increasing it's range. Last edited by Mark_GGG on Mar 14, 2012, 7:42:16 PM
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"No, it has no duration set anywhere. The projectile effect plays it's animation and dissipates when that's over. We may be able to change this in future, perhaps. "Which it will. There's no way for it to not have this effect on projectiles which work this way - if you have a set amount of time, and speed something up, that will increase the distance it covers in that time. That's pretty much the definition of speeding something up. | |
I will see what I can do about making it more clear the in skill description
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Feedback after this point is for 0.9.7
Balance & Design
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"No it's not possible to do the same thing because firestorm doesn't have a delay to reduce. Increased projectile speed on Rain of Arrows doesn't actually affect the speed at which the arrows come down when they do, it reduces the delay between you shooting them up and them starting to come down. Firestorm has no such delay. Speeding up the actual falling fireballs is different, aan much trickier - something we might be able to look into at some point, but not while we have more important things to work on. Also the benefit you could get from it would be too small to actually be noticeable. | |
Technically, arrows should also need to roll their pierce chance twice when used in dungeons - once to get up through the ceiling and once to come back down through it.
But to implement that, or faster projectiles having the (admittedly correct) effect of slowing the attack would be much less fun, and while technically correct would feel wrong to the majority of players. | |
Faster projectiles is a support gem. You need to put it in a socket licked to another socket that contains an active skill, and it will give its bonus to that active skill. The explanation text in grey italics on the popup gives more detail.
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