Faster Projectiles

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Balance & Design
Last bumped on Jul 4, 2019, 10:46:22 AM
All feedback after this point is for 0.9.6.
Balance & Design
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zriL wrote:
I think "faster projectile" is not supposed to speed up rain of arrow since it's not a projectile.
Technically it sin't, but because it makes so much logical sense that the 'arrows' fired would come down faster with increased arrow/projectile speed, we made a specific exception for this gem.
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zriL wrote:
And it shouldn't increase the range of anything.
It does (and should) increase the range of freezing pulse, because freezing pulse is a projectile that has a set amount of time which it can last for, and travels at it's speed in the direction it was cast until that time is up. If you speed it up, then it will be able to get further in the same time, hence increasing it's range.
Last edited by Mark_GGG on Mar 14, 2012, 7:42:16 PM
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Lo4f wrote:
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Mark_GGG wrote:
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zriL wrote:
And it shouldn't increase the range of anything.
It does (and should) increase the range of freezing pulse, because freezing pulse is a projectile that has a set amount of time which it can last for, and travels at it's speed in the direction it was cast until that time is up. If you speed it up, then it will be able to get further in the same time, hence increasing it's range.

That is quite a hidden mechanic, as no where in the Freezing Pulse tooltips or descriptions does it mention anything about duration.

Does this mean Increased Duration extends this "set" amount of time?
No, it has no duration set anywhere. The projectile effect plays it's animation and dissipates when that's over. We may be able to change this in future, perhaps.

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Lo4f wrote:
Talk about not being intuitive. Spark, also a projectile that has a set amount of time which it can last for, mentions it's duration- so it makes sense that faster projectiles would make it travel farther before it expired.
Which it will. There's no way for it to not have this effect on projectiles which work this way - if you have a set amount of time, and speed something up, that will increase the distance it covers in that time. That's pretty much the definition of speeding something up.
I will see what I can do about making it more clear the in skill description
Feedback after this point is for 0.9.7
Balance & Design
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Asmosis wrote:
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Mark_GGG wrote:
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zriL wrote:
I think "faster projectile" is not supposed to speed up rain of arrow since it's not a projectile.
Technically it sin't, but because it makes so much logical sense that the 'arrows' fired would come down faster with increased arrow/projectile speed, we made a specific exception for this gem.


Is it possible to do the same thing for firestorm? its also a rain of projectiles of sorts :)
No it's not possible to do the same thing because firestorm doesn't have a delay to reduce.
Increased projectile speed on Rain of Arrows doesn't actually affect the speed at which the arrows come down when they do, it reduces the delay between you shooting them up and them starting to come down. Firestorm has no such delay.

Speeding up the actual falling fireballs is different, aan much trickier - something we might be able to look into at some point, but not while we have more important things to work on. Also the benefit you could get from it would be too small to actually be noticeable.
Technically, arrows should also need to roll their pierce chance twice when used in dungeons - once to get up through the ceiling and once to come back down through it.

But to implement that, or faster projectiles having the (admittedly correct) effect of slowing the attack would be much less fun, and while technically correct would feel wrong to the majority of players.
Faster projectiles is a support gem. You need to put it in a socket licked to another socket that contains an active skill, and it will give its bonus to that active skill. The explanation text in grey italics on the popup gives more detail.

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