Added Fire Damage
Post your 0.9.3 feedback for this support here.
Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a support. Balance & Design Last bumped on Mar 2, 2022, 2:11:38 PM
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" From the Melee Physical Damge support gem thread: "So that's work correctly in 0.9.5 Last edited by Mark_GGG on Dec 9, 2011, 6:32:28 AM
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"This is a damage gem, and can be linked to any gem that deals damage. There are a few gems that can deal damage without currently having any way to get them to deal physical damage, but making a separate category for those gems would be a) time consuming for little gain, b) very confusing for people once we have gem categories showing on the item popups, and c) hard to maintain correctly as we add more ways to add/convert damage and get more ways to put different damages on skills. There may well be ways to get spark to deal physical damage in the future. Added Fire Damage affects damage dealt, and it will convert some of the physical damage of the gem to fire damage. Linking it to a skill which isn't dealing physical damage is a non-optimal, but possible action. Last edited by Mark_GGG on Jan 16, 2012, 6:45:41 PM
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All feedback after this point is for 0.9.6.
Balance & Design
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Feedback after this point is for 0.9.7
Balance & Design
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"This is pretty much correct. Converting damage is not done by making additive increases into multiplicative ones. If you provide your base damage values of each type (from weapon and any gear which adds damage), and all your passive, skill, support and/or gear % modifiers to he relevant damage types, I can run the numbers for you. This post gives a run down of damage for using added fire damage with infernal blow, which might help you. | |
Technically it does work with fireball. It will add fire damage equal to a % of the physical damage of fireball. That's probably 0, but it'll still do it.
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"That's not what the quote says. All conversions are on the base value. The amount of conversion from items is scaled down in the specific case where the total conversion would be greater than 100%, so that converting damage never makes new damage. | |
Yes. It used to be possible for certain builds to convert 150% total of their physical damage to various elements with certain skills, which meant they were getting a free 50% damage from out of nowhere - this was broken enough that we had to fix it, and we figured that the skill you were using converting some should take precedence, and the other sources should scale to fit the remaining damage such that only 100% could ever be converted.
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