Is there any reason to quality arctic armor?
Like with a lot of gems... No real reason to quality it. To be honest, I'd say it should focus more on its reactive properties, such as, say, a 0.75% chance to freeze per point of quality.
" I'd considered it too; quality runspeed would be cool from a THEMING point... But would be pretty wildly overpowered. The current AA is horrifically useful and powerful as it is; adding on more would make it even more potent; the only balance fix would be to push the reservation ABOVE 25%, to at least 35%, if not higher; it'd basically be doing half of Haste's job for it. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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" WTF? Overpowered? I really hope you are joking....... German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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" Not in the slightest. Right now, think on what it offers: even at 13% less physical damage, that's a sizable chunk; given that it applies BEFORE armor, it works doubly well there. Throw on the 12% less fire damage... It's offering defense against a good chunk of elemental damage. Compare this to the OTHER defensive reservations; the fire part alone is almost on a par with Purity of Fire's +4% max resist... While for PoF, that's the aura's ENTIRE reason for existing... And costing 35% instead of 25%. Next, compare to to the mainline defense auras: Determination's 51% more armor will boost 50% damage reduction to... 60%, a 20% reduction... For TWICE the cost of Arctic Armour. Similarly, Discipline's +318 ES, even once you factor in increases, is likely NOT going to add more than 1k to your already huge ES stack... And again, for 35% of your mana. So, let's sum it up:
Yeah, right now, AA is actually very powerful; I personally think it's near-mandatory for EVERYONE. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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Purity of Fire works when you're moving; AA doesn't work when you're on the run.
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You do realize Arctic armours "less damage taken"
is calculated last, after all defenses, armour, resists, etc It's not nearly as effective as you are citing. Last edited by Eron_TR#4286 on Feb 18, 2016, 6:12:45 AM
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