Leap Slam
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Apr 2, 2024, 5:29:56 PM
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"For most attacks, the base duration is determined by your weapon, and affected by attack speed. There are currently two exceptions to this - Leap Slam and Ground Slam both specify their own base duration, which is then affected by attack speed. This means they have less drawback than other attacks from using slow weapons, since the weapon's base duration will not make the skill slower. It also means the DPS and attacks per second in the character sheet don't handle them correctly because the character sheet doesn't understand that these attacks differ from all others in this way. I cannot tell you the exact duration of leap slam right now because I am at home, but I will look it up at work for you and report back. | |
leap slam base duration is 1.9 seconds.
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"Yes. "But it's not only used with two-handed weapons. Making it use the base weapon duration would look ridiculous with some weapons, you'd have marauders and duelists hopping around like rabbits. It does make sense that jumping into the air, traveling, landing and getting up again takes longer than swinging a weapon. It's possible that we'll look into other solutions, such as applying a multiplier to the base weapon duration, so it still takes longer but is affected, or we may leave it as a feature of the skill making it more useful with slower weapons. | |
We have plans in future to split the animation into the leap, the air time, and the land, so the air time can scale based on distance - This will stop the skill feeling so slow if you're only jumping small distances. It means a lot of work for our animators though!
Balance & Design
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All feedback after this point is for 0.9.6.
Balance & Design
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Feedback after this point is for 0.9.7
Balance & Design
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"This part is definitely not true - I'm curious as to why you're seeing the effects you report, but I'm a bit busy with other stuff so won't be getting onto this for a little bit. In the meantime, if you could link the weapons in question here that might help. Has anyone else noticed such a problem? | |
Leap Slam does nothing to increase damage you take while jumping.
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"It is important ins some cases to land a specific point. Targeting an action at a location should perform it at that location if at all possible, including moving into range first if necessary. This is intuitive and consistant with how all actions in the game work. If you specifically want to avoid walking to get into range, and perform the action as best you can from your current location, you can hold shift (or your preferred keybind) which does exactly that for any action. |