Ground Slam
Unavailable Post your 0.9.4 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last edited by Jess_GGG on Jun 7, 2018, 9:34:44 PM Last bumped on Jun 7, 2018, 9:35:18 PM
Some items in this post are currently unavailable.
| |
"No? Ground Slam has never been affected by the base attack duration of your weapon, and still is not. The skill has it's own base duration, which is then affected by attack speed. The DPS/attacks per second display on the character screen is incorrect for ground slam, because it does not know this, but the amount by which it is wrong will depend on the base duration of the weapon, which the DPS calculation uses, but ground slam does not. | |
"Yes, and yes. That passive is mislabeled, and should be fixed in 0.9.5, it applies to all skills | |
"It's an attack, and is intendedto use accuracy | |
All feedback after this point is for 0.9.6.
Balance & Design
| |
"No, it does 20% increased physical damage. That's not the same thing as 20% more damage in the game's terminology. "increased" and "reduced" are used to describe additive bonuses/penalties, so this is additive with all your other increases to this damage from passives/mods/etc. "more" and "less" are used to describe multiplicative bonuses/penalties, so these are applied separately from all other modifiers. | |
Feedback after this point is for 0.9.7
Balance & Design
| |
"It alternates (provided both are valid weapon types). | |
"That would require a bunch more animations to be done, unfortunately. | |
"The DPS calculator on the character screen doesn't understand that ground slam won't work with the sword - because all it has to work with are stats, and that information isn't in the stats system (yet). So it sees you dual wielding and assumes you'll be able to use both weapons. This will be fixed in future. |