Attacks Per Second Display Issue
" Agreed. I think it all goes back to the base white APS perhaps being a rounded value. What if we worked backwards to solve for the real APSr on my first bow example? APS = APSr * (1+IASw) * (1+IAS) 2.79 = APSr*1.13*1.71 2.79 = APSr*1.9323 1.4439 = APSr This is fishy, since the game tends to round to the nearest hundredth (which would make it 1.44 instead of 1.45). Instead, we're looking for a value between 1.445 and 1.449, something that would make the game round up to 1.45. We know that IASw is 13%. It wouldn't round that value. And we know that IAS is 71%. It wouldn't round that value either. So the only other variable is the APS character sheet value of 2.79. It must be a number higher than 2.79, but not enough to round to 2.80. Something between 2.791 and 2.794? And now we're dealing with two missing variables. Unable to solve! APS = APSr*1.13*1.71 I would go nuts if a GGG dev came in and told us the real, unrounded APS value on a white Imperial Bow. Last edited by Nairul#4127 on Jul 28, 2015, 9:06:48 PM
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Rounding may not be accurate in many cases: double<->float conversion, different OS, different CPU/GPU architecture, using different rounding methods in the middle and at the end.... anyway, only GGG knows the answer.
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