Item Filter | Less Clutter

Hey guys, just thought I'd share my personal item filter for those who want to try one that prevents clutter.

If you are color blind, I hope it doesn't make you miss some tags, but other than that I haven't had an issue.

It doesn't do much other than use transparency and borders and display specific items a certain way, but it doesn't hide anything, yet nothing gets in the way.

I will post pics on large loot piles, but for now here's the code:
Spoiler


Show #Gem Quality
Class "Gem"
Quality > 0
SetTextColor 0 222 222 190
SetBackgroundColor 22 0 0 140
SetBorderColor 120 0 0 200
SetFontSize 44

Show #Gem
Class "Gem"
SetTextColor 0 222 222 190
SetBackgroundColor 22 0 0 140
SetBorderColor 0 0 120 200
SetFontSize 40

Show #Jewel
Class "Jewel"
SetTextColor 255 255 0 180
SetBackgroundColor 40 50 94 90
SetBorderColor 0 255 0 155
SetFontSize 44

Show #all sockets linked normal
Rarity Normal
Sockets = 4
LinkedSockets = 4
SetTextColor 100 100 100
SetBackgroundColor 100 120 120 60
SetFontSize 24
SetBorderColor 124 24 24

Show #6L normal
LinkedSockets = 6
SetTextColor 200 200 0
SetBackgroundColor 0 0 0 255
SetBorderColor 124 124 024
SetFontSize 48

Show #6L normal
Sockets = 6
SetTextColor 200 200 0
SetBackgroundColor 0 0 0 255
SetBorderColor 124 124 024
SetFontSize 48

Show #5L
LinkedSockets = 5
SetTextColor 200 200 0
SetBackgroundColor 0 0 0 255
SetBorderColor 124 124 024
SetFontSize 32

###Show #4L normal
###LinkedSockets = 4
###SetTextColor 100 100 100
###SetBackgroundColor 100 120 120 60
###SetFontSize 20
###SetBorderColor 024 24 24

Show #Unique
Rarity Unique
SetTextColor 255 125 50 180
SetBackgroundColor 40 26 9 140
SetBorderColor 255 125 50 90
SetFontSize 40

Show #Rare RGB
Rarity Rare
SocketGroup RGB
SetTextColor 250 240 105 180
SetBackgroundColor 140 066 210 140
SetBorderColor 255 255 255 90
SetFontSize 40

Show #Magic RGB
Rarity Magic
SocketGroup RGB
SetTextColor 10 122 255 255
SetBackgroundColor 140 066 210 140
SetBorderColor 255 255 255 90
SetFontSize 24

Show #Rare
Rarity Rare
SetTextColor 250 240 105 180
SetBackgroundColor 40 30 14 140
SetBorderColor 255 255 24 90
SetFontSize 40

Show #RGB linked Normal
SocketGroup RGB
SetFontSize 24
SetBackgroundColor 140 066 210 140
SetBorderColor 255 255 255 90

Show #Magic
Rarity Magic
SetTextColor 10 122 255 255
SetBackgroundColor 20 60 120 111
SetBorderColor 255 255 255 50
SetFontSize 24

Show #Currency
Class "Currency"
BaseType "Wisdom" "Portal" "Whet" "Armour"
SetTextColor 0 0 0 255
SetBackgroundColor 255 111 111 55
SetBorderColor 0 0 0 255
SetFontSize 32

Show #Currency
Class "Currency"
BaseType "Alteration" "Augmentation" "Transmutation" "Chance"
SetTextColor 255 222 0 255
SetBackgroundColor 111 111 255 120
SetBorderColor 0 40 155 145
SetFontSize 38

Show #Currency
Class "Currency"
BaseType "Chroma"
SetTextColor 255 255 0 255
SetBackgroundColor 111 111 255 120
SetBorderColor 255 140 0 255
SetFontSize 38

Show #Currency
Class "Currency"
BaseType "Vaal"
SetTextColor 255 255 0 185
SetBackgroundColor 255 50 50 60
SetBorderColor 155 40 0 255
SetFontSize 44

###Show #Currency
###Class "Currency"
###BaseType "Jeweller"
###SetTextColor 0 0 0 255
###SetBackgroundColor 111 111 255 120
###SetBorderColor 222 222 155 245
###SetFontSize 38

Show #Currency
Class "Map"
SetTextColor 255 180 0 195
SetBorderColor 255 255 0 255
SetBackgroundColor 0 0 0 190
SetFontSize 44

Show #Currency
Class "Currency"
SetTextColor 255 255 255 185
SetBorderColor 211 120 0 255
SetBackgroundColor 111 80 0 120
SetFontSize 44

Show #Card
Class "Card"
SetFontSize 40
SetBackgroundColor 40 26 9 185
SetBorderColor 255 255 255 90

Show #Jewelry
Class "Ring"
SetFontSize 18
SetBackgroundColor 40 26 210 140
SetBorderColor 255 255 255 90

Show #Jewelry
Class "Amulet"
SetFontSize 24
SetBackgroundColor 40 26 210 140
SetBorderColor 255 255 255 90

Show
ItemLevel < 100
Sockets > 0
SetTextColor 255 255 255 255
SetBackgroundColor 0 0 0 070
SetFontSize 18

Show
ItemLevel < 100
SetTextColor 255 255 255 255
SetBackgroundColor 0 0 0 070
SetFontSize 18




Pics
Spoiler





Flasks do remain white because I don't pick them up, so if you want to add in a flask block you may if you want. Just copy and paste the RGB block in and setup the class/quality with the same colors.

White items:
These have a light background with a solid text color so that you can see/read them, but the font is so small that it shouldn't bother you.

Magic Items:
These have the same principle as white items, except they are slightly more visible, yet don't quite stand out compared to "better" items that may show up.

Rare items:
These use the same palette as the default filter scheme, except these have a moderate transparency.

Unique items:
Same as above, for uniques.

Chromatic Linked Gear:
These will use the same TextColor Scheme relative to the item's rarity, except their background and borders are the same.

5L Gear:
Sticks out alot, very solid color scheme.

6L Gear:
Does the same. (Basically when these drop you should automatically pick them up without having to process the amount of sockets, and if they are all linked.

6S Gear:
Same as above.

Gems:
Non-Quality Gems have their own border/background/text color scheme, slightly smaller than the size of other items.
Quality Gems have a more bold scheme.

Jewels:
Have a bold scheme sort of, they stick out so you know a Jewel is a Jewel just from it dropping.

Jewelry:
Small-ish size, sticks out though.

Currency:

Wisdom/Portal Scrolls Scraps and Whetstones have their own display scheme. They are somewhat transparent, but very visible at the same time. Maybe the size of them could change to be a big smaller.

Magic modification currency (Everything affecting magic gear except regals).
These have their own display scheme as well. So you know this currency is what it is when it drops.

High Tier Currency...Chaos/Ex/Div/Blessed/GCP etc
These items have their own display scheme. It sticks out more than the other items IF they are in a pile, they won't be for long since they are very visible compared to everything else.

Divination Cards:
These have their own display Scheme.

Maps:
This drops and you know it's on the screen when it drops.
Wish there was a glowing effect I could add to some items like this. :(
You can put a sound on these yourself, I don't play with sound on.

Misc:

Gear that has all of their sockets linked will have a border around them.
3S and 4S look different...I think.

Not sure if I mentioned everything. You can change the font sized to your liking.

Hope this helps!
Last edited by micecd on Jul 21, 2015, 5:58:31 PM

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