I love when people compare AAA titles to an indie company.
Who do you think has more money to spend on optimization, multi billion dollar conglomerates, or a studio that started in a garage?
Last edited by SL4Y3R#7487 on Jul 20, 2015, 10:44:06 AM
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Posted bySL4Y3R#7487on Jul 20, 2015, 10:43:49 AMBanned
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DrakeDog wrote:
Hey, i laso use Rivatuner to limit fps, but that as i posted earlier about GPU/CPU load. With Rivatuner cap and windowed fulscreen i get stuttering gaemplay and varying frame time. Also double the CPU and GPU loads than with VSync on. Try to play in Fulscreen with Vsync and Rivatuner one frame less than your refresh rate to avoid mouse lag. You have a good PC so alt-tabbing from fulscreen won't take musch time anyway. My alt-tabbing is like less than 1-1.5 seconds. At least your frames times will be smooth with Vsync and rivatuner.
Usually, before, I was playing fullscreen with ingame vysnc. I thought that triple buffering doesn't work in Windows DirectX unless you use a borderless window - so I was trying that - but yeah frametimes still spike, so I'll try your suggestions. Thanks :)
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Posted byhurrak4n#2447on Jul 20, 2015, 10:52:09 AM
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AMD... there's your problem. They're not supporting PoE. Nvidia does. They have designed their drivers to get the game to work well. AMD doesn't. Get on AMD's case, not GGG.
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Posted byShagsbeard#3964on Jul 20, 2015, 11:00:35 AM
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Shagsbeard wrote:
AMD... there's your problem. They're not supporting PoE. Nvidia does. They have designed their drivers to get the game to work well. AMD doesn't. Get on AMD's case, not GGG.
Pure nonsense, sorry. PoE uses DirectX like most games in existence. Programmers dont write directly their software for a specific hardware and Nividia wouldn't spend their time to "optimize" for some niche game with peak 100k players.
I have a GTX 570 and 20 FPS at Malachai & 10 FPS in party with GMP spammers. The engine is unoptimized as hell.
When night falls
She cloaks the world
In impenetrable darkness
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Posted bymorbo#1824on Jul 20, 2015, 11:25:10 AM
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morbo wrote:
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Shagsbeard wrote:
AMD... there's your problem. They're not supporting PoE. Nvidia does. They have designed their drivers to get the game to work well. AMD doesn't. Get on AMD's case, not GGG.
Pure nonsense, sorry. PoE uses DirectX like most games in existence. Programmers dont write directly their software for a specific hardware and Nividia wouldn't spend their time to "optimize" for some niche game with peak 100k players.
I have a GTX 570 and 20 FPS at Malachai & 10 FPS in party with GMP spammers. The engine is unoptimized as hell.
The same thing happens in d3. Go to an area like arreat crater. Get a whole bunch of demon hunters with multiple turrets a piece. Watch fps plummet.
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Posted bySL4Y3R#7487on Jul 20, 2015, 11:40:12 AMBanned
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SL4Y3R wrote:
I love when people compare AAA titles to an indie company.
Who do you think has more money to spend on optimization, multi billion dollar conglomerates, or a studio that started in a garage?
That is not an excuse to have highly unoptimized game that is live for a few years already and bringing steady stream of revenue to the company. This is a fact but it is not an excuse nor it makes it any more acceptable.
I have a rig that I bought recently in preparation for Fallout 4, which can run PoE butter smooth--i7-4790, 16 GB DDR4 RAM, GTX970 4GB DDR5 RAM, 240GB SSD and 2 TB WD Black HDD. It runs PoE perfectly but I can still create situations where the game stumbles, eg. bringing large pack of mobs to a magic/rare strongbox that will spawn large amount of blue monsters, the game lags for a brief moment before it picks up. It is miles better than my old computer that I bought nearly 4 years ago though. Shame they reduced loading times across the board because I bought SSD with PoE in mind :) Oh well, now it loads in less than 30 seconds.
New content is important and it keeps the game alive but code optimization should be a close 2nd call. Now that we have the largest expansion out, GGG should set aside time to work on the code and improve optimization to make the game even better than it is now.
Last edited by Baron01#3047 on Jul 20, 2015, 12:15:54 PM
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Posted byBaron01#3047on Jul 20, 2015, 12:14:00 PM
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Baron01 wrote:
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SL4Y3R wrote:
I love when people compare AAA titles to an indie company.
Who do you think has more money to spend on optimization, multi billion dollar conglomerates, or a studio that started in a garage?
That is not an excuse to have highly unoptimized game that is live for a few years already and bringing steady stream of revenue to the company. This is a fact but it is not an excuse nor it makes it any more acceptable.
I have a rig that I bought recently in preparation for Fallout 4, which can run PoE butter smooth--i7-4790, 16 GB DDR4 RAM, GTX970 4GB DDR5 RAM, 240GB SSD and 2 TB WD Black HDD. It runs PoE perfectly but I can still create situations where the game stumbles, eg. bringing large pack of mobs to a magic/rare strongbox that will spawn large amount of blue monsters, the game lags for a brief moment before it picks up. It is miles better than my old computer that I bought nearly 4 years ago though. Shame they reduced loading times across the board because I bought SSD with PoE in mind :) Oh well, now it loads in less than 30 seconds.
New content is important and it keeps the game alive but code optimization should be a close 2nd call. Now that we have the largest expansion out, GGG should set aside time to work on the code and improve optimization to make the game even better than it is now.
I don't disagree, still, outright comparing AAA titles to an indie game is ludicrous.
This game runs fine most of the time if you know what specs this game demands. Mainly a SSD and high single thread performance CPU.
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Posted bySL4Y3R#7487on Jul 20, 2015, 12:31:23 PMBanned
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