Unable to Map File / Unable to MapViewOfFile
I was having the (subject) issue to a large degree yesterday (playing from a Steam download). When I say large degree, I mean, both errors, multiple instances of each, and often goobly-gook error messages/codes. I tried it with the -gc 2, and -gc 1, and lowering the graphics to no avail.
This morning I ran a fresh install without Steam. Lowered my graphics to 1600 x 1040, and upped the antialias to moderate/medium (no vsync). I was running it with -gc 2 quite successfully for several hours. Later however I did get an error message. It was just one, and it was coherent. "Unable to MapViewOfFile in MapChunk. Error Code: 8 Offset: 2630877184 Size: 734008" I hope this helps any continued efforts to debug or at least identify the source of this error. Note: CA Server. Last edited by HotChaCha#4791 on Jul 19, 2015, 2:57:38 AM
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"Metadata/Monsters/GemlingLegionnaire/GemlingLegionnaire3@26": Unable to MapViewOfFile in MapChunk. Error Code: 8 Offset: 1831337984 Size: 15677647
Above errors are from base class: Metadata/Characters/StrDexInt/StrDexInt.ao Error gotten entering a TP from Act 3's town back to the Warehouse District. (The open area after the first sewer section.) |
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Oh, hi! Since I quoted you on other thread, gonna repost this for you.
This thread has a fix for 32-bit Windows systems (as "MapViewOfFile", "E_OUTOFMEMORY", "Map Chunk"): https://www.pathofexile.com/forum/view-thread/108634 Have you tried it? Last edited by Diademist#3299 on Jul 19, 2015, 11:33:47 AM
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No.
That's hardly what I'd call a fix. |
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Yea. Can't make it to Piety (Edit: 3rd time's the charm).
My advice if you have the map error as your most consistent error. Play a different game. Last edited by HotChaCha#4791 on Jul 19, 2015, 11:24:52 PM
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You've exhausted all possible workarounds and therefor there are few options left:
1) Invest in a 64-bit processor and it's respective Windows version. 2) As Diademist posted, see my thread here: https://www.pathofexile.com/forum/view-thread/108634 To be clear: The issue you're experiencing has no immediate solution apart from the ones listed above. It's caused due to a poor design decision by the developers that is likely to persist into the foreseeable future. (Unrelated: There appears to be a nasty bug in the forums while trying to use the extended form of the "url" escape sequence; truncates posts at the point of occurrence) "The problem is there ARE secure netcodes" -- Pewzor Last edited by Emjayen#1133 on Jul 20, 2015, 12:24:55 AM
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I am aware. But I am unimpressed. GGG should update their minimum requirements. Indeed, they should make this information not only current, but more readily available and obvious.
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Okay.
" --nopreload gives stability. But you have to put all 2 dashes. I had entered it wrong. Last edited by HotChaCha#4791 on Jul 21, 2015, 12:35:04 AM
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