Endurance charge on melee stun - is this a bug, or intended?
So, I've been using Vigilant Strike as the main skill on my marauder, I have it in a 5l with multistrike, melee splash, melee physical damage, and endurance charge on melee stun. The thing is that I seem to collect endurance charges way slower than I would have expected for this setup. I see whole packs of monsters getting stunned when I'm hitting them, but I still only gain one endurance charge from stunning them. It's almost like the monsters that I stun with splash damage don't grant endurance charges. So, that's the part that I wonder if it's a bug, or intended.
Secondly, there is this thing that I'm pretty sure is a bug. Very often with this build I am attacking monsters and I can tell that I am attacking them but the attack animation isn't playing. I'm just standing there and still the monsters around me are dying. I'm not sure if this is a bug with this particular set of linked gems or if it's to do with deterministic lockstep or what. But it occurs to me that it might because of a sort of desync between the client thinking I haven't got any endurance charges and so can't attack with vigilant strike until the cooldown expires, and the server thinking I have and so letting me make the attack. This thread has been automatically archived. Replies are disabled.
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" The condition for gaining the charge is IF the hit stuns, not WHEN it stuns. Endurance charge on Melee Stun (and Power Charge on Critical Strike) can only trigger once per skill use, because it is not based on the enemies hit. |
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" I can tell you for a fact you're wrong about PCoC only triggering once per skill use. For a start, spectral throw. Secondly, multi-strike. Third, even without assuming either spectral throw or multi strike there are plenty of times when I've used PCoC with some skill and melee splash and crit a whole pack of mobs at once because of the melee splash and immediately gotten 3 or 4 power charges out of just one attack. But the same doesn't seem to happen with endurance charge on melee stun even though I'm clearly stunning a lot with the splash. And I don't think that the if condition you're talking about should count against it either. The text on the ECoMS gem reads: "Gain an Endurance Charge if you Stun an Enemy with Melee Damage" The if merely tells us that stunning with melee damage is sufficient for getting an endurance charge (philosophy major here, don't argue with me about necessary and sufficient conditions). The suffiency of the if here is just telling us that we are guaranteed a charge if we stun. It doesn't tell us anything about interactions with skill use or how often it can trigger. That would require a whole bunch of other words. Last edited by HoneyBadGerMan#6197 on Jul 17, 2015, 12:54:58 AM
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" no, he's not wrong about PCoC, it does only trigger once per skill use. Voll's Protector can grant multiple charges per skill use, PCoC (along with ECoMS and Frenzy) cannot. |
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Am I to understand that multistrike counts as three skill uses then?
{edit}Well. Having done some more careful testing, I stand corrected. I'm still right about the if condition telling us nothing about the frequency with which it triggers though. :P {/edit} Last edited by HoneyBadGerMan#6197 on Jul 17, 2015, 1:03:20 AM
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" no, multistrike is one skill use. As is spell echo. |
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But if multi strike's 3 attacks only count as one skill use, then it would only be possible to gain one endurance charge per 3 attacks while multistrike was in place. If that were the case then it would effectively only grant 1 endurance charge for each 3 attacks and every 3 attacks vigilant strike would consume the endurance charge I had gained in order to bypass the cooldown. That should effectively make it impossible for me to ever get more than 1 endurance charge while using multi-strike. But that's not what I see happening. What I see happening is the number of endurance charges I have gradually climbing up towards the maximum. So multi strike must be able to proc ECoMS and PCoC once for each of its 3 attacks.
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That might be because you can get a charge from multiple enemies on one hit due to melee splash.
You won't consistently get the charges because the splashed monsters are less likely to be stunned than the main target. |
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I'm confused now grant_m. That's what I was saying you could do to start with. But Shppy and Jonmcdonald both seem to be saying that you can't do that. I logged in and tested it out with my shadow just before. There were no occasions on which I crit a pack with a (melee splash) single attack (without multi-strike) and got multiple power charges from it. I suppose that could just have been bad luck/RNG. But I did try it on several different packs.
Last edited by HoneyBadGerMan#6197 on Jul 17, 2015, 1:20:54 AM
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Seems to be what can happen. May or may not be intended though.
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