(EV/Acro/P.Acro/Mana) Frenzy Dual Crit Claw 2.0 Atziri Down ;)
LVL 87
Goal of this build was to take advantage of claws LGoH as well as get as much evasion and dodge (physical/spell) as possible. If all my gear that has life on it had MORE life, i'd be at 4K which would be comfortable. Require Hyrri's and Blooddance Boots; could use rare helm and rare gloves but Rats Nest and Maligaro's/Acuity would be BiS. I need to recolor the CWDT links to RRBG to add in Assassin's mark and increase duration. We are also going to be taking 2 frenzy charges on the tree. For mapping under level 75, I generally use Increase Area of Effect. For Atziri, I use IAoE for clearing trash and ad's during Atziri Fight. I need to use Conc. effect for every fight for more DPS. Whirling Blades is a melee fighters dream movement skill :) I ♥ it! **Not using HoA atm but when Enlighten turns to three, I will add it on. Life: 3570 (could be 4000 if I had life on all gear that isn't unique/Claw) dps: 53860 with hatred and ice golem only (11 aps; 87% chance to hit)(60228 with 3 *frenzy, hatred, ice golem) *frenzy charges will be at 5 eventually res: 75/75/75 evasion: 49% armour: 7% chance to dodge: 50% chance to block: 15% chance to block spells: 40% LGoH: 49 Life move: 45% accuracy: 87% crit chance: 36.9/38.5 multi: 341 Build Tree LVL 87 To my Shoppe: POE is life. POE is ♥. Last edited by KonaLuvsPOE on Aug 10, 2015, 9:02:37 AM
|
|
http://cb.poedb.tw/us/passive-skill-tree/AAAAAgAAAF4A7gEJA5YFtQguDPIOSA-rEZYVIBX9Fr8Zjhm0G8gi4iLqJIsk_SaVKgsqTSzpLYMwcTGeNZI2PTpCOuE7KD7PPydF9Ed-R-JKyEscS1dLeE3jUUdRTFVLX7BgQ2HiYqxkr2VNapVsjG1sbj1uqm9Xb55wUncHfVt9dYMJhNmHE4o4jDaNgY2_j8GSgJoXm7WcpJ2qpDmly6ZXpzSsR7TFtUi18rjZvTa95r6nwJzA48M6ykrTftQj1gfYvd1I3ajjhOdU6NbrFO2D73rxs_JF8-r2o_4K_o_-uv_e
Scion 111 pts Frenzy based Crit Claw (no shield/dual nodes taken atm) Keystone 30% Chance to Dodge Spell Damage 30% Chance to Dodge Attacks. 50% less Armour and Energy Shield, 30% less Chance to Block Spells and Attacks BaseStat +120 to Strength +315 to Dexterity +110 to Intelligence General 32% increased Physical Damage 20% increased Elemental Damage Defense +396 maximum Mana +1130 maximum Life +320 Evasion Rating 98% increased Evasion Rating 162% increased maximum Life 50% increased Life Recovery from Flasks 10 additional Armour 48% increased Evasion Rating and Armour +10% to all Elemental Resistances 11% increased Movement Speed 2% of Life Regenerated per Second 24% increased maximum Mana +15 to maximum Mana +50 to Evasion Rating +20 to maximum Life 30% chance to Avoid being Stunned Ignore all Movement Penalties from Armour Charges +3 Maximum Endurance Charge +5 Maximum Frenzy Charge +3 Maximum Power Charge 4% Additional Elemental Resistance per Endurance Charge 4% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% itical Strike Chance Increase per Power Charge 18% increased Frenzy Charge Duration 4% increased Evasion Rating per Frenzy Charge Weapon 170% increased Physical Damage with Claws 55% increased Attack Speed 32% increased Attack Speed with Claws 18% increased Accuracy Rating with Claws 1.2% of Physical Damage Dealt with Claws Leeched as Life 0.4% of Physical Damage Dealt with Claws Leeched as Mana +2 to Melee Weapon and Unarmed range 8% increased Melee Physical Damage 0.4% of Physical Attack Damage Leeched as Mana 40% increased Accuracy Rating 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws +0 Accuracy Rating Spell 12% increased Cast Speed Crit 70% increased Critical Strike Chance with Claws 215% increased Critical Strike Chance 63% increased Critical Strike Multiplier Other 10% additional chance to Dodge Attacks +25 Life gained on Kill 0.4% of Physical Damage from Attacks Leeched as Life 15% reduced Stun Recovery 15% increased Life Leeched per second 15% increased Mana Leeched per second +0% Energy Shield POE is life. POE is ♥. Last edited by KonaLuvsPOE on Jul 14, 2015, 11:13:45 PM
|
|
You can't go crit and not pick up Assassination and if you plan on going near marauder you need Disemboweling, tree needs tweaking for that.
However marauder section is generally waste of time and you would be better sticking to ranger and duelist section as you still have more life there. IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014 8/8 Warbands/Tempest Complete - 10/08/2015 |
|
Ooo ok. Perfect. This is what I am looking for. I really like some the nodes in Mara section but yea, I spose I could just stick with duelist and Ranger. Will do more tweaking. Thanks!
POE is life. POE is ♥.
|
|
Thought i'd make a dual wield claw tree which also picks up an extra 3 frenzy charges (optional, but reccomended).
If you're going to use a shield which i'd reccomend for most melee attacks unless you're going to use a dual wield exclusive attack, you can just get rid of the dual wield nodes and put them into whatever else you would like. Here's a comparison between your and my tree which would be complete at around lvl 90, but of course works below that. http://goo.gl/DNTPTd Edit: tree has vaal pact so you save 2 points by not picking it up. this choice is up to you and dropping vaal pact would seem to be completely viable as the tree provides 3.6% life regeneration and picks up life/mana leech nodes. These may end up being optional, saving you some points in the end game, but as i have not played a build in maps since the patch, i can't tell ya. Though, since you are going to be using claws, you may not have any life/mana issues with just the leech stats provided by soul taker, but more life leech from vitality doesn't hurt. :) The tree doesn't pick up any jewel slots either as i haven't played around with them and can't tell you if it's worth it or not, but i have seen some great jewels linked to me by guildies in which case, you can substitute some nodes (these could be frenzy charges if you don't plan to use them, but i would reccomend blood rage for more leech + the dps boost from frenzy charges isn't bad) with a jewel which you can socket into any of the three slots available to you for 2 points each. You also have the choice of "+3% of maximum mana per second to maximum mana leech rate" or "increased mana leeched per second" as you go towards essense sap if you are facing mana problems. Overall, there's alot of variability with this tree and it all depends on the player in the end so put your own spin on it! Editing finished (me thinks) Ugh effort Last edited by aStrayGami on Jul 14, 2015, 8:06:44 PM
|
|
Yea man. Our tree's are super similar. I was thinking that I should stack some frenzy charges and give up some phys damage in shadow area due to the chance to proc them during an attack via Claws of the MagPie and like you said, bloodrage so i'll try that out too.
Im currently levelling up this char in warbands :) it's primitive at the moment haha POE is life. POE is ♥.
|
|
" POE is life. POE is ♥.
|
|
Gotta say, this build is coming together amazingly- with NO crit gear, atm, I'm already hitting over 45K with 3 frenzy and 3 power.. gems aren't leveled or have quality and I'm not even level 80 and do not have the other 2 frenzy charges yet. Wonder if at lvl 85, Ill be near 60K reave.
Can solo maps up to 72 (havent found higher level maps to test her out more) BUT, BUT, there is a lot of manual dodging as evasion is good but at 40 percent, you gotta pay attention still and pay attention to flasks; I get about 60 life per hit and have about 2 percent leech for each claw and 15% leech rate for both mana and life. I do think that I want to incorporate DoubleStrike or DualStrike for better boss slaying power; I just haven't gotten around to buying the gems yet :) Also going to add a strange cwdt setup using totems, I think.. Lot more tinkering to do but damn, this build is friggen delightful and all those lovely charges circling you are gorgeous.. I love colors!! Might go conduit when level 95 (5 passives away from anything atm so not viable this low level, imo) POE is life. POE is ♥.
|
|
^ build updated
Atziri Down! POE is life. POE is ♥.
|
|