Bleeding + Bloodlust


My idea is this: to attack in 3 steps:

3L:
Puncture (Causes Bleeding on Hit for 5 seconds) + melee splash + increased AOE


Then:, 4L:
Vigilant Strike , to have Fortify.
+
Curse on Hit
+ 2 curses (I have 2 curses):
Assassin's Mark ( Power charge)
Vulnerability (more Damage taken & over time (bleeding))

The problem: the curses will be applied on only 1 monster :( ;(


and then the main attack: 6L
Reave
Faster Attacks
MultiStrike
Melee phy Damage
Bloodlust
Add Fire Damage

to kill the group of monsters!

The problem stay: the curses
Perhaps to use it with cast when damage taken?
You really want to use 3 of your item links just to get this going?
3L + 4L + 6L?
And then for every mob, you want to use this 3 step technique?
Just to get the damage from bloodlust?

Why not just put the "fortify" gem in your 6L, and drop all the rest?

If your weapon is decent enough, there's like zero reason to do this.
You do not need this damage.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
OK, I think you are right.

It was because, my system to send the curses:
4L:
Herald of thunder
Curse on Hit
1 cuse blue
1 curse red

This is not very good I think.
When I start a group of monter: I never have cursed monster :(
And sometimes, the herald is not activated, even after a kill, so no cures :(


And because I think I do no enaugh DPS
I have 2 Bino, but I die too many :(

Actually, I use Fortify-support on my 6L.
Reave
Faster Attacks
MultiStrike
Melee phy Damage
Fortify
Add Fire Damage
Last edited by ManuZB#0432 on Sep 7, 2015, 9:20:44 AM
"
XRacKS wrote:
got a similar question...
lets just say i use

Punture+malee splash to "proc" bleed

max block char

vengeance + bloodlust + malee phys dmg + added fire dmg
riposte + bloodlust + malee phys dmg + added fire dmg
reckoning + bloodlust + malee phys dmg + added fire dmg

so basicly this would mean whenever you block you would benefit from it right?
even if you are using a sword/passic with chance to cause bleed right?
so basicly the my question is if i choose the passic x% chance to cause bleeding on hit it wont be triggered by the 3 counter skills right? ^^


How do you do some DPS ?
You have a main attaque ? like a 5L or 6 L ?

BEcause the block ? Yes, but no :(
You have the block-recovery, so you have not many block in the reality, or ?
All your 3 trigger are send all the time ?

it is working good ? Wich level ?

about your question: I think the 3 triggers dont do any bleeding, because you put "bloodlust" on it.
Last edited by ManuZB#0432 on Sep 7, 2015, 9:26:29 AM
"
ManuZB wrote:
"
XRacKS wrote:
got a similar question...
lets just say i use

Punture+malee splash to "proc" bleed

max block char

vengeance + bloodlust + malee phys dmg + added fire dmg
riposte + bloodlust + malee phys dmg + added fire dmg
reckoning + bloodlust + malee phys dmg + added fire dmg

so basicly this would mean whenever you block you would benefit from it right?
even if you are using a sword/passic with chance to cause bleed right?
so basicly the my question is if i choose the passic x% chance to cause bleeding on hit it wont be triggered by the 3 counter skills right? ^^


How do you do some DPS ?
You have a main attaque ? like a 5L or 6 L ?

BEcause the block ? Yes, but no :(
You have the block-recovery, so you have not many block in the reality, or ?
All your 3 trigger are send all the time ?

it is working good ? Wich level ?

about your question: I think the 3 triggers dont do any bleeding, because you put "bloodlust" on it.


hey that was just a thought!
ive got a "counter-duelist"
"The Gladiator" // 1h-Shield Duelist // [Beginner-Highend]
https://www.pathofexile.com/forum/view-thread/1331045
but changed him a bit in the last few days but mb ill try the above in the next few days... shouldnt be that hard ^^
I just acquired a disfavour and am planning to use a 6L flicker setup (flicker + faster attacks + melee splash + fortify + curse on hit + punishment) to close in on the mobs and get the bleed going with my disfavour, and then cyclone away with bloodlust in it.

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