Flask Charge Belt Mods
Interesting thread. I don't know if I've seen Increased Charges Gained and Reduced Charges Used together...but they are both Suffixes (the same as Increased Flask Duration) so it definitely seems possible. This is what I am using with my Pathfinder:
I have to disagree with Arcane Chemistry and Witch Alchemist passives turning any character into a Pathfinder. Even my Ascendant with those mods plus the Pathfinder mods can't hold a candle to my actual Pathfinder. This is what I get from my flasks with my Pathfinder, which are up 100% of the time: 128% Movement Speed 64/75 Block Onslaught Immunity to Curses 30% Additional Physical Damage Reduction (Basalt flask with mods) Added Chaos damage with 3% Leech (Atz Promise) 20% chance to Shock, Freeze and Ignite on hit (adds a ton of DPS) Immunity to elemental status effect during Flask effect Remove bleeding with *any* flask Plus more DPS, flask refill, etc, etc. Using a crit build and legacy Surgeons...I'm also getting about 3,900 life/sec when I hit my one Eternal flask which refills my 5850 life in 1.5 seconds. Plus, it's a lot of fun to play too. ;) |
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" Y'know, minus the free Staunching suffix on every flask, the free Surgeon's prefix on every flask, the free Adrenaline suffix, the auto-charge every three seconds, the Poison during flask effect...:P But otherwise, absolutely. Flasks can be ridiculously powerful in this game; even without Pathfinder buffs, stacking flask mods up can be a big benefit for any build if it's near those nodes. Like I said earlier - you can get resists everywhere, but flask mods only turn up on belts. May as well snag 'em if they're there. She/Her
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keep in mind almost everybody has staunching on flasks anyway, and surgeons (including legacy surgeons). pathfinder does give you some more flask effect and the poison effect, but while you're missing out on those you're gaining benefits from other ascendancy options.......like assassin. having 3.5% base crit, a fk ton of crit multi, double damage poison on crits etc etc need i go on?
i've weighed the options over and over and over again to try to make pathfinder, and even ranger in general, worth playing still and i just don't see it. i've played rangers my entire PoE career since early open beta. ranger has always had the best starting position passive power by far, and i'd say still does, but their ascendancy classes are lackluster. i was the most pumped for pathfinder as soon as Ceryneian correctly predicted the missing ranger ascendancy would be flask based. i desperately wanted it to work and be worth it, but i mathematically don't see it compared to other ascendancy classes when you can still retain so much power by using flasks with just 5 passives and a belt. |
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" Pathfinder's Seething Divine Flask of Heat (20% quality): 979.2 base healing *100% Increased Life Recovery from Flasks (Master Surgeon, Profane Chemistry, Herbalism): 1958.4 *1.5 Flask effectiveness (8/8 Pathfinder nodes, Witch FE): 2937.6 3K Instaheal flask that cures freeze (best option for Pathfinder Seething flask; you need duration on your Grounding flask for Vinktar if not running Master Alchemist, Ignite is never an issue, and curse dispel isn't as important as "can't-move" dispel), cures bleeding, and recovers a charge on every tenth crit. If you go with a Bubbling flask instead, which I often do for Labbing (residual heal helps with traps, also it lets me spend less than four million Alts looking specifically for "Seething of [X]"): 1200 base healing (600 instant, 600 over ~3 seconds) *100% Life Recovery from Flasks: 2400 (1200 instant, 1200 over ~3 seconds) *1.5 Flask effectiveness: 3600 (1800 instant, 1800 over ~3 seconds.) Over 3.5k of health in one flask use, in ~3 seconds. Not quite as please-save-my-ass-NOW as a Seething flask (definitely preferred for Pathfinder), but perfectly workable. Saves much more ass than the Assassin does when something goes sour on you. Pathfinder isn't an 'obvious' Ascendancy, not like Assassin's "ALL DA CRITZ". But it has its own utility, mostly in having some of the best utility in Path of Exile. Stupid-good Seething flasks, free Poison if your build does Poison, hefty elemental status chance if you go for Master Alchemist instead (which also results in the hilarity of Vessel of Vinktar being your "remove VoV's self Shock" flask), constant flask charges restored from the aether, and occasional free chugs. It's a bit like the Juggernaut vs. CHieftain argument - Juggernaut does basically everything, to the point where people ask "Why does Chieftain even exist?!" The answer is "for the people who want to play Chieftain." Pathfinder is a different playstyle Assassin can't ever hit, does different things, breaks different skills (let's face it: Assassin BV sucks, while Pathfinder BV is amazeballs. Vice versa for Tornado Shoop), and appeals to different people. Frankly, Assassin is kinda boring - and I say this as someone who's played the ol' AssReacher archetype to mid-eighties in Proph. She/Her
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smh
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Heh, hey. I like discussing things, and Pathfinder is an intriguing mechanical class whilst Assassin pretty much reads "pick 8 of 12 options to CRIT MOAR". Assassin is ridiculously powerful, yeap. Doesn't mean Pathfinder is objectively bad the way ye're painting it as - just means it isn't for clearspeed critmonsters who want to run Gorge in less than forty seconds.
She/Her
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Pathfinder is powerfull in its own way, but I would rather see a change to flasks that make them less spamy. Personaly I find annoying that you can keep short term buff 24/7 on you. Either make them permament OR add auto-use option (probably many people use scripts/bots for that already) OR lasting for few seconds but charging much longer and with more powerfull additions (though they are powerfull even now). I know that after a while human hands get used to the same motion over and over and you press the buttons automaticly, but its just bad habit for games to have such mechanics.
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