[BETA] Fingers of Frost + Hypothermia
I have a question for Mark that I still can't find an answer to.
This is an old game mechanics post referenced on the Fingers of Frost wiki page: " Does it mean that "frozen" and "chilled" alignments with Fingers of Frost (old "Breath of Rime") taken no longer overlap? If so, it feels extremely counter-synergetic to the upcoming Hypothermia support gem. tl;dr: Are frozen monsters considered chilled if Fingers of Frost notable is taken? Will Hypothermia's damage multiplier keep working vs them? Last edited by Vanarchy#5663 on Jun 30, 2015, 1:05:23 PM Last bumped on Jul 6, 2017, 9:52:53 AM
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" EDIT: Nope. Don't mind me. (not on my game lately... ) For any given isolated Hit, yes, that is precisely what Mark said ("Chill and Freeze are queued"). Note that this does not mean Freeze and Chill become mutually exclusive. If an earlier hit Chilled the enemy, you're good to go. If Freeze ends before your second Hit lands, you're still punching a Chilled enemy. There will be a few fringe cases where Fingers of Frost makes Hypothermia weaker, but that really only happens when you either do not need Fingers of Frost anyways (shitloads of Crit Chance) or enemies die in two Hits anyways. (also, in case you're unaware: Hypothermia does not apply to the Hit that inflicts Chilled, only to subsequent Hits) Last edited by Vipermagi#0984 on Jul 1, 2015, 4:59:55 AM
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Frozen enemies are always chilled.
Fingers of frost will never impact hypothermia in a negative way. An example: a) Without fingers of frost: You hit an enemy and freeze it for 1 second, enemy gets chilled for 1.38 seconds also. So after the enemy unfreezes it will still be chilled for 0.38 seconds. b) With fingers of frost: You hit an enemy and freeze it for 1 second, enemy gets chilled for 1.38 seconds normally, but now the freeze duration is added to it also. So you end up chilling the enemy for 2.38 seconds, so after the enemy unfreezes he will be chilled for 1.38 seconds. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662 Last edited by Mannoth#4185 on Jun 30, 2015, 1:50:22 PM
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" Freeze and chill are separate effects, but if Fingers of Frost still work as Mark stated, it isn't possible for a target to be frozen but not chilled (other than being immune to chill, of course). However, that's a bug and it's possible that it will be fixed at some point if the engine allows. Fingers of frost isn't supposed to extend chill duration, it is supposed to delay it and so far there was no reason to fix it. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Last edited by raics#7540 on Jun 30, 2015, 2:00:20 PM
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"No. The chill lasts for the duration of the freeze plus it's regular duration, so that once the freeze times out, the chill has only gotten through the "freeze duration" part of it's duration, and still has all of it's regular chill duration to go. Last edited by Mark_GGG#0000 on Jun 30, 2015, 11:24:07 PM
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Thank you for clarification!
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I have not found this answered elsewhere, and this is an appropriate thread for it (even if I'm necroing really hard):
What happens if I have Fingers of Frost and hit someone with slightly less damage than needed for a freeze? Normal case - cold damage hits target with resulting freeze duration for 0.2s, and chill for 0.2s. Without Fingers of frost, freeze would be ignored due to too short duration. Chill would also be ignored due to too short duration. What happens with Fingers of Frost, does the freeze duration get added to the chill duration before checking for 0.3s ignore threshold or after? Case a) Freeze duration (0.2s) is added to chill duration (0.2s) before checking the 0.3s threshold resulting in 0.4s chill. Target is not frozen (0.2 < 0.3), but is chilled for 0.4s. Case b) Freeze duration is added to chill duration (0.2s) after checking for 0.3s threshold, effectively adding nothing to the chill duration. Target is neither frozen nor chilled. |
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