Suggestion for tooltip readability (mockup)

I find it difficult to scan an item's attributes at a glance for some reason and was wondering if anything could be done to make items more scannable upon an instant glance. I made a sample image where I changed the text alignment that I think is easier to read. What do you think?

http://imgur.com/8nRqOeL


(Please follow the link to get a better look at the image, the forums cut it off a little bit and it looks awkward. Next time I make an image I will be sure to keep it proper width for forums but this is my first time so I messed up!)
Last edited by PolarisOrbit#5098 on Feb 11, 2013, 5:45:58 AM
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Updated image!

http://imgur.com/AdKkSBB


The main thing here is I separated out the units from the numeric values, and changed the implicit value to white. I also cleaned up the tooltip rewriting the text in a native font, but the scaling was not good and Windows blends fonts different from POE so it still looks a little different. That's not part of the change, that's just the closest I could make it.

Also I added a little indicator at the bottom which summarizes how my mockup differs from the game's in a little more general format, rather than just one example. It just shows where the columns fit and what kind of information they store.

Next thing I'm thinking of changing is the requirements line, but it's got so much information on it that it's hard to unpack it without making it take multiple lines. So far everything I've done has kept the tooltip the same size and I'm worried that teasing out the structure of the requirements might force an increase in the tooltip size. Any suggestions?

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