Stockpiling alchemy orbs through vendor recipes

I'm looking to get accumulate more alchemy orbs (alchs), as they're one of the most practically useful orbs for self found solo play.

I'm planning to make more use of the "straight flush" vendor recipe. I'd like to find suitable defensive items for the "straight flush" recipe because I'd rather use up scraps than whetstones to boost quality (whetstones are useful for generating chisels, through another vendor recipe).

My initial sense is to save smaller shields that I'd never use on my character because I'll use 2 handed weapons for the chaos / regal recipe anyways. Does anybody have any better ideas about good items to save up?

I'll also use the vendor recipes that convert ...

chance orbs to scouring orbs (4 to 1, with no master discount)
scouring orbs to regret orbs (2 to 1, with no master discount)
regret orbs to alchemy orbs (1 to 1, with no master discount)

Which means that every 8 chance orbs found become an alch, every 2 scouring orbs found becomes an alch, and so on.

Have others had much success with this way of building an alch pool?
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Pretty sure scouring is worth 1.5-2 alchs, not the other way around. That NPC recipe is a scam. Actually most non-master NPC recipes are scams, even the wiki says so (severely reverses currency progression so to speak). The only non-master NPC recipe worth trading for is 1 transmute for 4 wisdom scrolls in case you ever run out. Chance to alc ratio is more like 3:1 not 8:1, you're better off just trading 4 chances for an alc. I built up my alc pool simply from vendoring yellows with the require mods that gives you 1 alc shard. Or you can just trade alcs from other players for 5-6 alts or chromes.
Last edited by melodia1#6446 on Jun 10, 2015, 11:39:50 PM
i wouldnt bother wasting your scours tbh.


The way I used to do alch recipe that seemed to make sense is to wait for a quality rare to drop. If you find a 17%+ quality rare, look at it, can it be good? If yes, then ID it, if its crap, goes in alch recipe. If it cant be good leave it unid and use it for the double alch. Always start with quality rares.

For IDed stuff, find 2 whites, quality them both, transmute one of them. for the unid you will need to find a matching blue and leave it unid. Honestly its best to stockpile these things and do it in batches, cause you find a matching blue, 20 mins later you find a 12% matching blue, tomorrow you find an 18% matching blue and kick yourself because you wasted the scraps on the first non q one you found and vendored them.

Its not worth scrapping a rare from 0 to 20, just start with very high q ones. When you get into doing this youll go through so many scraps, at some points when I did it Id just grab any high Q whites that drop "just in case", maybe you find a yellow high quality piece of the same base later that day, if not, vendoring a bunch of Q items gives you scraps back, if you have room and happen to notice something then cant hurt to hold it for a minute, but dont waste time and overthink things, checking every superior piece that drops etc. When vendoring gear youve used, if you ever do that, then did you quality that piece? Get an alch back by finding 2 whites, scrap them both, transmute one. When alching gear, again, quality it, alch it, is it crap? If so, quality 2 more whites, transmute one, get your alch back.. you lost scraps and time, you didnt lose your alch.



Obviously u can just trade for tons of alchs but u say self found play, Im going on the presumption here that you are not trading at all with this particular venture. If you are trading then 18 regrets = 1 exalt, 1 exalt you can buy 110 alchs, maybe more. I see wts 110 for an ex on standard notice board from time to time, so thats a minimum guarantee, could probably get 120 from trade chat.


I love all you people on the forums, we can disagree but still be friends and respect each other :)
Thank you for both responses. They are appreciated.

It's true that I don't trade. Thus, the suggestions to look for quality rares, to put rares-in-use into the pot when done with them, and for how to manage scrap accumulation and use are particularly helpful.

I also get why keeping chance orbs to buy scouring orbs and keeping scouring orbs for their intended purpose is a good idea. If I ever find an otherwise desirable fully linked five or six socket item, then it's a very good thing to have a large stockpile of scouring orbs on hand.

I'll go ahead and set up a series of "Alch - <item type here> stash tabs, to warehouse materials needed to accumulate alchs.

I've not bothered with loot filters yet. But, at some point I'll also check out loot filters to see if they can filter for item quality. If then can, then the process can become far more efficient.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
Choose a base item which can become good unique for you. Hoard all those white base items, make them 20 % quality and Chance them. You will end up with 20 % whites, blues and yellows for alch recipe. And with luck you might get that unique you wanted.
IGN: ManModeMara (gmt +3)
"
H_E_P_T_A wrote:
Choose a base item which can become good unique for you. Hoard all those white base items, make them 20 % quality and Chance them. You will end up with 20 % whites, blues and yellows for alch recipe. And with luck you might get that unique you wanted.

I really like this idea. This takes the number of scraps needed to get one or two alchs down from a maximum of 34 to a maximum of 12.

I've always wondered how to put chance orbs to good use. I never set much stock in actually getting a unique item by using chance orbs and wasn't sure of how to put them to their best use.

Having another use for the items created with chance orbs makes using them much more worthwhile.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
"
H_E_P_T_A wrote:
Choose a base item which can become good unique for you. Hoard all those white base items, make them 20 % quality and Chance them. You will end up with 20 % whites, blues and yellows for alch recipe. And with luck you might get that unique you wanted.


You Rock dude! thanks for help brainless people like me.

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