Question about le heup of all
Hi all,
got a question about the ring's affix: "x% increased damage". i'm a tornado shot ranger running heralds and hatred. does this affix apply to only the physical damage of my bow or does it also apply to heralds and hatred? thanks |
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As far as i know it should increase all damage, so also hatred/hoa added damage.
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" wow, in that case isn't it a little too good? increase base phys damage + increase heralds damage + increase hatred damage? |
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it's great, but it isn't broken despite having no downsides. might have been borderline-overpowered by Open Beta standards, but currently there are more than a few "godly-tier" uniques which make it pale in comparison. example Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 26, 2015, 2:08:38 AM
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The biggest downside for me(as a hardcore player), is no life on it. And the implicit mod ain't that good.
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" agree about the implicit. that's why many brave souls try to Vaal Orb it. as for life well, that depends. to me a high life roll on one/two items usually beats low life rolls on all/most of them. and it also frees up other item slots for other things like offence or even Magic-Find. from what I've seen, people in HC are making good use of pure-damage rings such as assuming they have good life and mitigation on other gear pieces. also, Le Heup is indeed more "rare" than "unique" because it offers no interesting mechanics - but it would be unfair to compare it to a powerful life + tri-res rare ring, much less a godly Prismatic or Two-Stone with high life and damage/crit/crit-multi/all-of-the-above. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on May 26, 2015, 2:33:41 AM
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" no not really. 10-20% damage? So the same as 10-20% projectile damage on the tree, which is 1-2 small nodes or worse than 1 notable like Fury Bolts that has 20% projectile damage (perfect rolled damage le heup) + 20% accuracy + 20 strength. you could get more damage from a rare ring while also getting loads of life, more resist etc. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on May 26, 2015, 3:23:17 AM
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" See, what you may not realize is that because of conversion mechanics (see http://pathofexile.gamepedia.com/Damage_conversion for details) there are plenty of bonuses that already "increase base phys damage + heralds damage + hatred damage" without the downside of being very rare and sacrificing a lot of other stats (+life, resists, accuracy, specific % damage bonuses). For example, any physical damage increase you get (example: %increased phyiscal damage with One Handed Weapons node) applies to all three (base, heralds, hatred) in exactly the same way Le Heup does. The way Increased Damage works is that it nearly never "double dips" (and maybe even never double dips if I've missed some patch notes during my 2 year absence), and this applies both to damage conversion and Le Heup increased damage. Here's an example of how to view it mathematically: Assuming 30% Hatred bonus and 30% Herald bonus: B = Base physical damage Total Damage = B + (0.3B) + (0.3B) = 1.6B After 10% increased phyiscal damage, B is replaced with 1.1B: Total Damage = 1.1B + (0.3 * 1.1 * B) + (0.3 * 1.1 * B) = 1.1B + 0.33B + 0.33 B = 1.76 B There are a couple of ways to interpret Le Heup 10% increased damage. Let's take it the way we've been talking about it in this thread, i.e. "increases all three types" - thus, each damage source is multiplied by 1.1: Total Damage = 1.1B + (0.3B * 1.1) + (0.3B * 1.1) = 1.1B + 0.33B + 0.33B = 1.76B If you're algebraically inclined, you could recognize that this is simply the same as taking 10% increased Total Damage: (Factor out 1.1) Total Damage = 1.1 (B + 0.3B + 0.3B) = 1.1(1.6B) = 1.76B Here's the moral of the story in terms of words: If you have multiple damage sources that are simply a factor of a base damage type like Physical, then increasing the base type (Phyiscal) is as good as increasing all of the damage types. Need game info? Check out the Wiki at: https://www.poewiki.net/ Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 Last edited by adghar#1824 on May 26, 2015, 3:40:02 AM
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" i see, thanks for the explanation. and also thanks to all the responses. i guess it's a good ring for levelling and above-average for endgame, especially for intelligence-starved crit characters because of the stats gain. after levelling my ranger to 84 i realised that i'm really intelligence-starved to run a high level increase crit dmg gem, therefore i'm using 2 le heups. short of taking an intelligence node and possibly substituting le heup for a better rare ring after, how do other crit characters run the increase crit dmg gem? i assume the intelligence will come from other gears, right? |
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on rings, seems like the best spot. you can get on amulet too but they can roll crit chance and multi suffixes so I feel like if you prioritize double crit, life, physical damage, leech... its a pretty tall order to get everything you want AND an int suffix on an amulet, hard enough to get all those things even without int. you cna get int on any rare hat but i feel like if youre a crit build you want to run Rats Nest, well, I would run a Rats Nest, I wouldnt be using a rare hat. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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